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Re: unity and notifications

 

> I think it demonstrates a big pain point for the message indicator,
> really. So, we get this nice, big message in the panel and then it
> shrinks down to a menu item inside a little icon surrounded by other
> little icons. Let's say there are a few different indicators lit up
> for different reasons, too. There is lots of noise there, and the
> message which was just given so much importance has been pressed into
> a tiny corner.
> We're forcing the user to hunt for something we were just dangling in
> front of his or her eyes.

Not exactly a solution, but it's interesting to remember that the
original mockups for NotifyOSD included a subtle minimizing
animation which made very evident that the notification went to
the messaging menu.

http://www.markshuttleworth.com/archives/253





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