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Re: unity and notifications

 

IIRC the main problem with that approach is the movement being
distracting to the user.

On Sat, Sep 18, 2010 at 4:51 PM, Conscious User <conscioususer@xxxxxxx> wrote:
>
>> I think it demonstrates a big pain point for the message indicator,
>> really. So, we get this nice, big message in the panel and then it
>> shrinks down to a menu item inside a little icon surrounded by other
>> little icons. Let's say there are a few different indicators lit up
>> for different reasons, too. There is lots of noise there, and the
>> message which was just given so much importance has been pressed into
>> a tiny corner.
>> We're forcing the user to hunt for something we were just dangling in
>> front of his or her eyes.
>
> Not exactly a solution, but it's interesting to remember that the
> original mockups for NotifyOSD included a subtle minimizing
> animation which made very evident that the notification went to
> the messaging menu.
>
> http://www.markshuttleworth.com/archives/253
>
>
>
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