← Back to team overview

unity-design team mailing list archive

Re: Global menu in Oneiric Ocelot (11.10)

 

On 05/19/2011 10:31 AM, Ian Santopietro wrote:
Mouse travel distance *is* irrelevant since mouse acceleration allows
for great travel distances from short, twitchy movements.

As long as the pointer acceleration does its job well. But only in one direction, to the menu, where the hitting the screen edge helps, not so much back from the menu to the content area. This again should only make a noticeable difference for windows that have their top in noteworthy distance from the top panel.


--
Thorsten Wilms

thorwil's design for free software:
http://thorwil.wordpress.com/



References