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Message #07696
Re: No more dodge windows in Unity?
On 08/02/12 14:23, Petko wrote:
On 02/08/2012 03:40 PM, Mark Shuttleworth wrote:
You didn't answer the question. The total number of options will stay
the same or decrease. Which TWO options do you propose to remove,
since in your view they are less important than the option to have a
window-dodging launcher?
The thing is I think the question is flawed . For me the optimum (for
this option) is three (taking into account all the user psychology
stuff) . (and if I really have to choose it would be your choice ,but
I don't think that matters)
I didn't phrase the question well, sorry.
The total number of preferences, settings, and options across the WHOLE
ubuntu system should stay constant or decrease. Which two options from
anywhere in System Settings would you propose to remove, to fit this new
option into the budget?
I see what you mean , but I just don't think that the current
problem can generate such a situation in the real world (more than one
in ,say, 20 000) . I would just put it to the test , because as I said
in my previous mail , I don't think we can science out this particular
situation . On the next test wave (I don't remember how you formulated
the testing process) just make the users try out customizing their
system ( as you probably do) with the three step option in behaviour .
Say :
*Launcher behaviour *: O always visible
O auto hide
O dodge windows
One more thing (I should have thought of earlier) - if you expose a
user to auto-hide and expect him to know how to make the launcher show
up , I'd say the same user would know what to try out when the
launcher disappears in "dodge windows" mode .
We do test this with users. I've described the results. It's expensive
to test, so it's worth simply applying what we have learned in the past,
rather than testing everything for every micro-change.
What we have learned in the past is that users who experience the dodge
separate from an actual immediate consequence to their own action, are
confused by it. That makes the dodge a bad, broken idea. Period. No
matter how much you may love it, or I may love it, it's not a good idea
to expose to users.
Mark
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