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Re: No more dodge windows in Unity?
> b)in case launcher is set to dodge, We let the top bar cover the whole
> top edge and move the window control button to the top left. It also
> works fine because when somebody invokes the left launcher then, in my
> personal thinking, he won't be using window control button. So, if they
> goes below the left panel for those moments when launcher is revealed,
> nothing goes wrong.
This could be very inconsistent. Maybe return with the dash button to
the place, where currently window controls are?
> I would more like it to be application dependent. For browser, I would
> like it to be new window.
There was a huge discussion some time ago about this, but for me this
would clutter the launcher (new window for browser, new email for
Thunderbird, what for Calculator?). Currently when the window is on top
and focused, Unity does absolutely nothing when window launcher is
clicked (icon is not grayed out, so it should *DO* something, at least
blink). That's useless when I have 6 fullscreen apps, 7 terminals,
calculator and something else and want to minimize few of them - I have
to focus first fullscreen app, then I have to move the mouse to minimize
another app that is focused but not in full-screen mode, then I have to
go to the top to minimize another fullscreen window that gets focused
after minimizing the last one etc. - because of Compiz stacking
behaviour. It's not a bug, it should stack windows like that, otherwise
it could break some apps. It takes time and it's a let's say a pain in
the backside when I have to get to window layout I want, but I have so
many fullscreen windows open that spread doesn't tell me anything.
If minimize by launcher were possible, I could simply Super+1, Super+3,
Super+7 and I'm all done having few windows I want, insted of 20 clicks
and moving mouse along the whole desktop.
W dniu 2012-02-08 15:32, Sunil Singh Rana pisze:
On Wed, Feb 8, 2012 at 14:45, tommy <tommy@xxxxxxxxxxxxxxx
Sorry for repost.
W dniu 2012-02-08 14:45, tommy pisze:
I really like the current idea of removing the "Dodge" feature.
I also like it and have my 11.10 set that way.
window controls for maximized window are slightly to the left of the
window's top left corner, so this might be confusing.
I thought the same. The solution could be :
a) in case always visible, to let the left panel/launcher cover the
whole left edge of the screen and the dash button moved the to the top
left corner. Let the top( the one with the global menu) bar come under
the left panel rather above. The control button will be not below the
the dash button but moved a bit, equal to the width of left
panel/launcher, to the right and they will be on the corner of the
b)in case launcher is set to dodge, We let the top bar cover the whole
top edge and move the window control button to the top left. It also
works fine because when somebody invokes the left launcher then, in my
personal thinking, he won't be using window control button. So, if they
goes below the left panel for those moments when launcher is revealed,
nothing goes wrong.
I hope I am not missing something important.
buttons plus click twice launcher icon to minimize app instead
nothing will make Unity perfect for me and some people that have
I would more like it to be application dependent. For browser, I would
like it to be new window.
But I dont't have any idea what to do to align the buttons and
space... but this has to be done, because the user won't know if
closing/minimizing the window or something else.
W dniu 2012-02-08 14:36, Mark Shuttleworth pisze:
On 08/02/12 12:51, Remco wrote:
In my view, 'dodge' is simply 'autohide' with the extra
it doesn't hide when it is unnecessary. This makes it
Please re-read my email describing the test results. 'extra
translates to 'total confusion when maximising windows' in
Neither your opinion of what users should think, nor my
opinion of what
users should think, matters as much as what users actually
do think. Be
a scientist, not a priest.
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