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Re: No more dodge windows in Unity?
On 15/02/12 11:20, Thorsten Wilms wrote:
* Be discoverable (provide a hint of its existence)
Yes, that's a good one.
Of course that's likely in conflict with the space-saving and
less-distraction benefits of auto-hide.
It's basically solved (only) for the "one and the same user changing
the setting and using the system/account" scenario by making it the
I think we also always show it on the desktop at login, then hide it
after the login process is settled.