Hi everyone,
It's not entirely clear why there should be a number showing at all
when that spinner pops up. The spinner is indicative in terms of
showing that the app is doing something that can't be clearly be
defined as growing number (0% - 100%). As such I don't see a problem
in temporary replacing the number indicator with the spinner completely.
This solves the "problems" raised by Jamu. If needs be (which I think
they don't) you could add an outer glow to the spinner to make it
stand out even more.
Just my thoughts thou.
With metta, Chris
P.s.: Mark, I'll see you on my wedding ;-)
On Feb 29, 2012 7:30 PM, "Jamu Kakar" <jkakar@xxxxxxxx
<mailto:jkakar@xxxxxxxx>> wrote:
Hi,
On Wed, Feb 29, 2012 at 1:31 PM, Mark Shuttleworth
<mark@xxxxxxxxxx <mailto:mark@xxxxxxxxxx>> wrote:
> On 29/02/12 01:13, Evan Huus wrote:
> I've done a really basic mockup at [1] - I'm not much of a graphics
> artist, but hopefully it'll get the concept across.
>
> [1] http://dl.dropbox.com/u/171647/Unity_Launcher_Busy_Mockup.png
>
> Can you insert the spinny in the number slot, please, rather than
> adding a new slot? Perhaps like this:
There are a few problems with that approach:
- If the number is quite large, like 1000, there won't be enough
horizontal space for the spinner.
- It's small and hard to see, especially when you shrink launcher
icons down to 32px.
What about some kind of throbbing effect on the launcher icon itself,
not unlike the one that's used when the application is starting? I
guess an issue is that it could send mixed messages, because that
effect is only used when an application starts. On the other hand, I
usually take it to mean, "hold on, stuff is happening, I'll be ready
for you as soon as possible", which fits this case.
Thanks,
J.
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