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Message #08612
Re: Fwd: About tiling window management in Unity
I happens to be at a place where i have to use windows 7, and i
understand the grid modification happens to be a near copy of the
windows behaviour, now, i understand the use of having universal
keyboards shortcuts, but can we have the old behaviour somehow? Like
setting a "resize cycle" option somewhere? (and the up arrow would
allow cycling between maximized/half up/half down/restored size).
Just some thought.
Regards.
2012/2/26 Gabriel Pettier <gabriel.pettier@xxxxxxxxx>:
> Le 26/02/2012 18:46, Philipp Gassmann a écrit :
>
> Am 02/26/2012 04:06 PM, schrieb frederik.nnaji@xxxxxxxxx:
>
> On Sun, Feb 26, 2012 at 15:50, Philipp Gassmann <phiphi@xxxxxxxxx> wrote:
>>
>> Am 02/26/2012 02:21 PM, schrieb Mark Shuttleworth:
>> > On 26/02/12 11:50, Gabriel Pettier wrote:
>> >> I think beeing able to put 4 windows side by side would be great (or
>> >> two with ¼/¾ widths), vertical spliting is less used but a top/bottom
>> >> split is sometime useful. Too much would makes it hard to use, so i
>> >> think a 4×2 grid would be nice.
>> >
>> > Quartering would be a 2x2 grid, not 4x2.
>> >
>> The compiz plugin that is currently still active but in part disabled
>> allows finer tiling by repeatedly pressing Ctrl+Alt+[Numpad-Key] e.g.
>> [9] for upper right corner.
>> So you could tile up to 6 windows with flexible width.
>>
>> The middle row doesn't work currently, which would be vertically
>> maximised windows (5 being maximising or narrow centered)
>
>
> Are you sure this is correct?
> Repeatedly pressing e.g. [CTRL] [ALT] [NUM4] e.g. kept resizing the window
> within a pseudo maximized-to-left-edge state.
> There was no keyboard-only way of tiling another slice next to it. Same goes
> for vertical stacking. So this means with the keyboard-only interface there
> was no way of tiling more than 4 windows at a time, except when resizing
> them in a way that would enable one single [CTRL] [ALT] [NUM5]
> narrow-resized window tiled to the screen center, which would occupy the
> entire vertical space from touching the panel on the top edge down to the
> bottom of the screen.
>
> I don't recall at any time having had the possiblity of neatly tiling 6
> windows onto the screen in a keyboard-only way.
>
> "Flexible width" is one way of saying it. It would have been a thousand
> times easier to simply resize windows manually within a sensible grid - the
> mouse way..
>
> see screenshot:
> http://dl.dropbox.com/u/57588162/Bildschirmfoto%20am%202012-02-26%2018%3A41%3A28.png
> Flexibility is very limited. just the width is variable without moving
> manually.
>
>
>
> Yeah this didn't actually allow 4 collumns, just 3 with ¼½¼ or ⅓⅔⅓, but
> still, it was quite useful
References
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About tiling window management in Unity
From: gabriel pettier, 2012-02-23
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Fwd: About tiling window management in Unity
From: gabriel pettier, 2012-02-23
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Re: Fwd: About tiling window management in Unity
From: Gabriel Pettier, 2012-02-25
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Re: Fwd: About tiling window management in Unity
From: frederik.nnaji@xxxxxxxxx, 2012-02-26
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Re: Fwd: About tiling window management in Unity
From: frederik.nnaji@xxxxxxxxx, 2012-02-26
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Re: Fwd: About tiling window management in Unity
From: Mark Shuttleworth, 2012-02-26
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Re: Fwd: About tiling window management in Unity
From: Mark Shuttleworth, 2012-02-26
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Re: Fwd: About tiling window management in Unity
From: Philipp Gassmann, 2012-02-26
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Re: Fwd: About tiling window management in Unity
From: frederik.nnaji@xxxxxxxxx, 2012-02-26
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Re: Fwd: About tiling window management in Unity
From: Philipp Gassmann, 2012-02-26
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Re: Fwd: About tiling window management in Unity
From: Gabriel Pettier, 2012-02-26