yade-dev team mailing list archive
-
yade-dev team
-
Mailing list archive
-
Message #00075
Re: draw speed
Bruno Chareyre said: (by the date of Wed, 20 Dec 2006 16:04:29 +0100)
> -I start Yade, load a xml, click on play, it explodes.
> -I click stop and play again, it doesn't explode. The computation is
> slow (300 it/min) and the rendering is not smooth.
> -I go check the refresh rate, it's at 20ms, very small!, so I set it to
> 120ms and press the little arrow that is in on the right side of the
> refresh rate to continue the simulation (the synchronize option is
> always disabled here).
> -Now it computes fast (4000it/min) and the rendering is smooth.
> -But if I click on the little arrow again (or even on the main "play"
> button) without modifying any field, the speed of computation will
> change... it can go back to 300it/min or even lower.
>
> Also strange : sometimes it seems that the refresh rate of digits in the
> time part is uncoupled with the refresh rate of the QGL window (you can
> see the number of iterations iterating very fast, while the rendering
> display only few frames per sec.). And sometimes they look coupled (you
> have time to read all the digits because not all number of iterations
> will be displayed it makes like 10, 67, 124, 413...).
>
> Ok, I just found something I can reproduce :
> It looks like the default value of the refresh rate is 20ms when you
> start Yade, is it true?
> With this value, the computation will always be very slow during the
> first run (well at least I checked 5 times and I had like 300it/min or
> less each time). And even if I change it, the 20ms will be back when I
> restart Yade.
thank you for your detailed testing. It will be very useful for me,
uh.. in next month :/
--
# Janek Kozicki
_______________________________________________
yade-dev mailing list
yade-dev@xxxxxxxxxxxxxxxx
https://lists.berlios.de/mailman/listinfo/yade-dev
References
-
float, double, the DOUBLE_PRECISION flag
From: Janek Kozicki, 2006-12-08
-
Re: float, double, the DOUBLE_PRECISION flag
From: Vaclav SMILAUER, 2006-12-11
-
Re: float, double, the DOUBLE_PRECISION flag
From: Bruno Chareyre, 2006-12-15
-
Re: float, double, the DOUBLE_PRECISION flag
From: Bruno Chareyre, 2006-12-15
-
Re: float, double, the DOUBLE_PRECISION flag
From: Vaclav SMILAUER, 2006-12-15
-
Re: float, double, the DOUBLE_PRECISION flag
From: Bruno Chareyre, 2006-12-18
-
Re: float, double, the DOUBLE_PRECISION flag
From: Vaclav SMILAUER, 2006-12-18
-
Re: float, double, the DOUBLE_PRECISION flag
From: Bruno Chareyre, 2006-12-18
-
Re: float, double, the DOUBLE_PRECISION flag
From: Vaclav SMILAUER, 2006-12-18
-
Re: float, double, the DOUBLE_PRECISION flag
From: Bruno Chareyre, 2006-12-19
-
Re: draw speed
From: Janek Kozicki, 2006-12-20
-
Re: draw speed
From: Bruno Chareyre, 2006-12-20