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Message #03720
Re: ?=2 ?! (Ip2_FrictMat_FrictMat_FrictPhys)
else if(d3dg){Da=d3dg->refR1>0?d3dg->refR1:2*d3dg->refR2;
Db=d3dg->refR2>0?d3dg->refR2:d3dg->refR1;
Apparently, the equations are not symmetric and the radius of the
virtual sphere will be 2*r "sometimes"...
I suggest using 1*r in all cases, but this is the sort of thing that
will modify results (at least slightly) for everybody.
Oooops, no, it was just a typo, D=2*r anyway... Its fixed now.
*B*
Follow ups
References
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π=2 ?! (Ip2_FrictMat_FrictMat_FrictPhys)
From: Václav Šmilauer, 2010-03-25
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Re: π=2 ?! (Ip2_FrictMat_FrictMat_FrictPhys)
From: Bruno Chareyre, 2010-03-25
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Re: π=2 ?! (Ip2_FrictMat_FrictMat_FrictPhys)
From: Václav Šmilauer, 2010-03-25
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Re: π=2 ?! (Ip2_FrictMat_FrictMat_FrictPhys)
From: Bruno Chareyre, 2010-03-25
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Re: π=2 ?! (Ip2_FrictMat_FrictMat_FrictPhys)
From: Václav Šmilauer, 2010-03-25
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Re: π=2 ?! (Ip2_FrictMat_FrictMat_FrictPhys)
From: Bruno Chareyre, 2010-03-26
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Re: π=2 ?! (Ip2_FrictMat_FrictMat_FrictPhys)
From: Václav Šmilauer, 2010-03-26
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Re: π=2 ?! (Ip2_FrictMat_FrictMat_FrictPhys)
From: Bruno Chareyre, 2010-03-26
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Re: π=2 ?! (Ip2_FrictMat_FrictMat_FrictPhys)
From: Václav Šmilauer, 2010-03-26
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Re: π=2 ?! (Ip2_FrictMat_FrictMat_FrictPhys)
From: Bruno Chareyre, 2010-03-26
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Re: π=2 ?! (Ip2_FrictMat_FrictMat_FrictPhys)
From: Václav Šmilauer, 2010-03-27
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Re: ?=2 ?! (Ip2_FrictMat_FrictMat_FrictPhys)
From: Bruno Chareyre, 2010-03-29