yade-dev team mailing list archive
-
yade-dev team
-
Mailing list archive
-
Message #03721
Re: ?=2 ?! (Ip2_FrictMat_FrictMat_FrictPhys)
> > else if(d3dg){Da=d3dg->refR1>0?d3dg->refR1:2*d3dg->refR2;
> > Db=d3dg->refR2>0?d3dg->refR2:d3dg->refR1;
> >
> > Apparently, the equations are not symmetric and the radius of the
> > virtual sphere will be 2*r "sometimes"...
> > I suggest using 1*r in all cases, but this is the sort of thing that
> > will modify results (at least slightly) for everybody.
As said, refR{1,2}<0 is effective for facets, where it makes perfect
sense. It will have no effect if you use ScGeom, so please keep those
things there.
v
Follow ups
References
-
π=2 ?! (Ip2_FrictMat_FrictMat_FrictPhys)
From: Václav Šmilauer, 2010-03-25
-
Re: π=2 ?! (Ip2_FrictMat_FrictMat_FrictPhys)
From: Bruno Chareyre, 2010-03-25
-
Re: π=2 ?! (Ip2_FrictMat_FrictMat_FrictPhys)
From: Václav Šmilauer, 2010-03-25
-
Re: π=2 ?! (Ip2_FrictMat_FrictMat_FrictPhys)
From: Bruno Chareyre, 2010-03-25
-
Re: π=2 ?! (Ip2_FrictMat_FrictMat_FrictPhys)
From: Václav Šmilauer, 2010-03-25
-
Re: π=2 ?! (Ip2_FrictMat_FrictMat_FrictPhys)
From: Bruno Chareyre, 2010-03-26
-
Re: π=2 ?! (Ip2_FrictMat_FrictMat_FrictPhys)
From: Václav Šmilauer, 2010-03-26
-
Re: π=2 ?! (Ip2_FrictMat_FrictMat_FrictPhys)
From: Bruno Chareyre, 2010-03-26
-
Re: π=2 ?! (Ip2_FrictMat_FrictMat_FrictPhys)
From: Václav Šmilauer, 2010-03-26
-
Re: π=2 ?! (Ip2_FrictMat_FrictMat_FrictPhys)
From: Bruno Chareyre, 2010-03-26
-
Re: π=2 ?! (Ip2_FrictMat_FrictMat_FrictPhys)
From: Václav Šmilauer, 2010-03-27
-
Re: ?=2 ?! (Ip2_FrictMat_FrictMat_FrictPhys)
From: Bruno Chareyre, 2010-03-29
-
Re: ?=2 ?! (Ip2_FrictMat_FrictMat_FrictPhys)
From: Bruno Chareyre, 2010-03-29