Is it correct to pass a force to this function "slipToDisplacement"
(maxFsSq scales with friction)?
ElasticContactLaw.cpp:107
if(trialFs.SquaredLength()>maxFsSq){
geom->slipToDisplacementTMax(sqrt(maxFsSq));
Eh no, that is total nonsense. It is |displacementT| that should be
passed as argument. Who on earth wrote that? ;-) Thanks for spotting
that, really. I suppose it should read sqrt(maxFsSq)/ks, right?
v
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