ubuntu-gaming team mailing list archive
-
ubuntu-gaming team
-
Mailing list archive
-
Message #00091
Re: Ubuntu Gaming Team
On Wed, 2009-04-29 at 10:24 -0400, Scott Kitterman wrote:
> On Wed, 29 Apr 2009 11:51:36 +0100 Philip Wyett <philwyett@xxxxxxx> wrote:
> >On Tue, 2009-04-28 at 22:28 +0200, Reinhard Tartler wrote:
> >> Philip Wyett <philwyett@xxxxxxx> writes:
> >>
> >> > It could. Maybe additions of:
> >> >
> >> > - List of participants.
> >>
> >> https://alioth.debian.org/project/memberlist.php?group_id=30862
> >>
> >> > - A collecting of the more useful links to get you started from the
> >> > Debian wiki.
> >> > - Reporting of bugs in Ubuntu and then recommended but voluntary how
> >> > to check Debian bugs and go through that process.
> >>
> >> Probably.
> >>
> >> > Whilst musing... I know we have now the team to market and promote
> which
> >> > is this one and we have a void of no devel team visible on the Ubuntu
> >> > side any longer. Would it be feasible to maybe setup a games swat team
> >>
> >> What problem would creating a new team solve that couldn't be done
> >> within the Debian Games Team itself? Is using a mailing list ending in
> >> @alioth.debian.org instead of @ubuntu.com such an obstacle? why?
> >>
> >
> >- It would solve having to go to pages hosted on servers with the self
> > signed certificate problem. Launchpad does not have these issues.
> >- I have been subscribed since yesterday and these lists are spam
> > heaven. Launchpad list control is better by my experience. I am very
> > sure I have not won 2 million euro. ;-)
> >- Ubuntu users want to report and assign bugs to a Ubuntu team on
> > launchpad and not be sent all over the place. This is not about
> > what we know, but what a user knows and expects, which could be
> > very little about what Debian is to Ubuntu etc.
> >
> If users are assigning bugs to a team, in virtually all cases they are
> wrong to do so. Assignment indicates some expectation that work will be
> done. End users do not have the right to direct developers (whether paid
> or volunteer).
>
> We've already been through this once before and concluded that a joint team
> with Debian is the best way to do this work. Since Debian is our upstream,
> it makes complete sense to focus the work there.
>
I had left the subject of this team and was separately exploring the possible
need for a swat team also and assigning to a swat team creates no expectation of
something being fixed by developers paid or unpaid.
Regards
Phil
Attachment:
signature.asc
Description: This is a digitally signed message part
References
-
Ubuntu Gaming Team
From: Danny Piccirillo, 2009-04-24
-
Re: Ubuntu Gaming Team
From: Scott Kitterman, 2009-04-24
-
Re: Ubuntu Gaming Team
From: Danny Piccirillo, 2009-04-24
-
Re: Ubuntu Gaming Team
From: Scott Kitterman, 2009-04-24
-
Re: Ubuntu Gaming Team
From: Danny Piccirillo, 2009-04-24
-
Re: Ubuntu Gaming Team
From: Reinhard Tartler, 2009-04-27
-
Re: Ubuntu Gaming Team
From: Philip Wyett, 2009-04-27
-
Re: Ubuntu Gaming Team
From: Martin Owens, 2009-04-27
-
Re: Ubuntu Gaming Team
From: Emmet Hikory, 2009-04-28
-
Re: Ubuntu Gaming Team
From: Philip Wyett, 2009-04-28
-
Re: Ubuntu Gaming Team
From: Philip Wyett, 2009-04-28
-
Re: Ubuntu Gaming Team
From: Reinhard Tartler, 2009-04-28
-
Re: Ubuntu Gaming Team
From: Philip Wyett, 2009-04-29
-
Re: Ubuntu Gaming Team
From: Scott Kitterman, 2009-04-29