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Re: unity and notifications

 


Le samedi 18 septembre 2010 à 16:57 +0200, zekopeko a écrit :
> IIRC the main problem with that approach is the movement being
> distracting to the user.

It can be argued, however, that such distraction is much lower
if the notifications are given in the panel, like the previous
mockup proposes.


> On Sat, Sep 18, 2010 at 4:51 PM, Conscious User <conscioususer@xxxxxxx> wrote:
> >
> >> I think it demonstrates a big pain point for the message indicator,
> >> really. So, we get this nice, big message in the panel and then it
> >> shrinks down to a menu item inside a little icon surrounded by other
> >> little icons. Let's say there are a few different indicators lit up
> >> for different reasons, too. There is lots of noise there, and the
> >> message which was just given so much importance has been pressed into
> >> a tiny corner.
> >> We're forcing the user to hunt for something we were just dangling in
> >> front of his or her eyes.
> >
> > Not exactly a solution, but it's interesting to remember that the
> > original mockups for NotifyOSD included a subtle minimizing
> > animation which made very evident that the notification went to
> > the messaging menu.
> >
> > http://www.markshuttleworth.com/archives/253





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