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Re: Idea for improving visibility of running applications

 

Why don't you try reversing the action, just as Jamu says, fading does seem
a bit backwards.

On Fri, May 6, 2011 at 7:36 AM, Niklas Rosenqvist <
niklas.s.rosenqvist@xxxxxxxxx> wrote:

> Since this doesn't seem to be the best solution for everyone I hope we can
> work together on making a new design sketch which works. I will try a few
> different approaches and I hope that people will pitch in with their own
> ideas. Thanks guys for your feedback!
>
>
> 2011/5/6 Jamu Kakar <jkakar@xxxxxxxx>
>
>> Hi Niklas,,
>>
>> On Thu, May 5, 2011 at 6:40 PM, Niklas Rosenqvist
>> <niklas.s.rosenqvist@xxxxxxxxx> wrote:
>> > "But please tell me one reason why increasing the visibility of the
>> > background of running apps isn't just as good in terms of visibility
>> > with the added benefit of being always visible, not just on hover,
>> >  i.e. more consistent and more usable."
>> >
>> > The reason for why I don't think that's such a good idea is because
>> there's
>> > a risk there will be too much going on on the launcher together with
>> > colorful icons, counters and progress bars. Therefore I believe the
>> solution
>> > is to tune down the noise and not add more, this will provide a cleaner
>> > interface.
>> > I just finished my JS and HTML mockup and I feel that it works very good
>> in
>> > practice. Don't expect it to be completely bug free because I did it
>> quick
>> > and dirty to just have something to show you guys. It basically works in
>> all
>> > new browsers so feel free to try it out. Though if you click around like
>> > crazy there's a chance the icons don't change as they should.
>> > Mockup:
>> > http://unity-mockup.nsrosenqvist.com/
>> > Source:
>> > http://unity-mockup.nsrosenqvist.com/source/unity-mockup.zip
>>
>> Thanks for putting this together!  Something I find a bit awkward with
>> Unity, in general, is that a number of things change as you move your
>> mouse.  For example, in stock Unity the launcher slides around
>> (depending on whether you have a maximized window), the global menu
>> appears or disappears as you move your mouse near the top of the
>> screen, and the orange window outline around windows does weird things
>> when you move a window aroud.
>>
>> I find these behaviours rather confusing and distracting.  The mockup
>> you've made adds to this noise.  When you hover the launcher, it looks
>> like everything gets disabled and I wonder if I can really click the
>> icons... then when I mous away it comes back to life.  I think it's
>> the opposite to what I expected.
>>
>> Anyway, it's great to be able to see an idea in action, thanks for
>> taking the time to do this.
>>
>> Thanks,
>> J.
>>
>
>
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