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Re: Idea for improving visibility of running applications

 

But earlier when we discussed that option we came to the conclusion that it
would make a very uninteresting and plain launcher. But I guess I could just
change a few settings in the mockup to be able to test the result. I will
look into that tomorrow.

2011/5/6 cmaglothin <cmaglothin@xxxxxxxxx>

> I mean instead of "fade on hover" try using "fade til hover."
>
> In other words make the unused icons faded until one hovers over the
> launcher.
>
> Or maybe even have the launcher in faded mode always and only highlight
> those which have the cursor over them.
>
>
> On Fri, May 6, 2011 at 10:27 AM, Niklas Rosenqvist <
> niklas.s.rosenqvist@xxxxxxxxx> wrote:
>
>> What do you mean by reversing the action? The fading?
>>
>>
>> 2011/5/6 cmaglothin <cmaglothin@xxxxxxxxx>
>>
>>> Why don't you try reversing the action, just as Jamu says, fading does
>>> seem a bit backwards.
>>>
>>> On Fri, May 6, 2011 at 7:36 AM, Niklas Rosenqvist <
>>> niklas.s.rosenqvist@xxxxxxxxx> wrote:
>>>
>>>> Since this doesn't seem to be the best solution for everyone I hope we
>>>> can work together on making a new design sketch which works. I will try a
>>>> few different approaches and I hope that people will pitch in with their own
>>>> ideas. Thanks guys for your feedback!
>>>>
>>>>
>>>> 2011/5/6 Jamu Kakar <jkakar@xxxxxxxx>
>>>>
>>>>> Hi Niklas,,
>>>>>
>>>>> On Thu, May 5, 2011 at 6:40 PM, Niklas Rosenqvist
>>>>> <niklas.s.rosenqvist@xxxxxxxxx> wrote:
>>>>> > "But please tell me one reason why increasing the visibility of the
>>>>> > background of running apps isn't just as good in terms of visibility
>>>>> > with the added benefit of being always visible, not just on hover,
>>>>> >  i.e. more consistent and more usable."
>>>>> >
>>>>> > The reason for why I don't think that's such a good idea is because
>>>>> there's
>>>>> > a risk there will be too much going on on the launcher together with
>>>>> > colorful icons, counters and progress bars. Therefore I believe the
>>>>> solution
>>>>> > is to tune down the noise and not add more, this will provide a
>>>>> cleaner
>>>>> > interface.
>>>>> > I just finished my JS and HTML mockup and I feel that it works very
>>>>> good in
>>>>> > practice. Don't expect it to be completely bug free because I did it
>>>>> quick
>>>>> > and dirty to just have something to show you guys. It basically works
>>>>> in all
>>>>> > new browsers so feel free to try it out. Though if you click around
>>>>> like
>>>>> > crazy there's a chance the icons don't change as they should.
>>>>> > Mockup:
>>>>> > http://unity-mockup.nsrosenqvist.com/
>>>>> > Source:
>>>>> > http://unity-mockup.nsrosenqvist.com/source/unity-mockup.zip
>>>>>
>>>>> Thanks for putting this together!  Something I find a bit awkward with
>>>>> Unity, in general, is that a number of things change as you move your
>>>>> mouse.  For example, in stock Unity the launcher slides around
>>>>> (depending on whether you have a maximized window), the global menu
>>>>> appears or disappears as you move your mouse near the top of the
>>>>> screen, and the orange window outline around windows does weird things
>>>>> when you move a window aroud.
>>>>>
>>>>> I find these behaviours rather confusing and distracting.  The mockup
>>>>> you've made adds to this noise.  When you hover the launcher, it looks
>>>>> like everything gets disabled and I wonder if I can really click the
>>>>> icons... then when I mous away it comes back to life.  I think it's
>>>>> the opposite to what I expected.
>>>>>
>>>>> Anyway, it's great to be able to see an idea in action, thanks for
>>>>> taking the time to do this.
>>>>>
>>>>> Thanks,
>>>>> J.
>>>>>
>>>>
>>>>
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>>>>
>>>
>>
>

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