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Re: No more dodge windows in Unity?


On 08/02/12 12:51, Remco wrote:
In my view, 'dodge' is simply 'autohide' with the extra feature that it doesn't hide when it is unnecessary. This makes it always better than autohide.

Please re-read my email describing the test results. 'extra feature' translates to 'total confusion when maximising windows' in practice. Neither your opinion of what users should think, nor my opinion of what users should think, matters as much as what users actually do think. Be a scientist, not a priest.


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