unity-design team mailing list archive
-
unity-design team
-
Mailing list archive
-
Message #07680
Re: No more dodge windows in Unity?
-
To:
Remco <remco47@xxxxxxxxx>
-
From:
Mark Shuttleworth <mark@xxxxxxxxxx>
-
Date:
Wed, 08 Feb 2012 13:36:19 +0000
-
Cc:
Ayatana Mailing List <unity-design@xxxxxxxxxxxxxxxxxxx>
-
In-reply-to:
<CAHpYBKxHDfXE7Oi0TdxX8VJtAaVB=GcZL7-RY6cquRwrugOpnQ@mail.gmail.com>
-
User-agent:
Mozilla/5.0 (X11; Linux i686; rv:11.0) Gecko/20120203 Thunderbird/11.0
On 08/02/12 12:51, Remco wrote:
In my view, 'dodge' is simply 'autohide' with the extra feature that
it doesn't hide when it is unnecessary. This makes it always better
than autohide.
Please re-read my email describing the test results. 'extra feature'
translates to 'total confusion when maximising windows' in practice.
Neither your opinion of what users should think, nor my opinion of what
users should think, matters as much as what users actually do think. Be
a scientist, not a priest.
Mark
Follow ups
References