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Re: No more dodge windows in Unity?


Sorry for repost.

W dniu 2012-02-08 14:45, tommy pisze:
I really like the current idea of removing the "Dodge" feature. But
window controls for maximized window are slightly to the left of the
window's top left corner, so this might be confusing. Aligning the
buttons plus click twice launcher icon to minimize app instead of doing
nothing will make Unity perfect for me and some people that have tried it.

But I dont't have any idea what to do to align the buttons and not waste
space... but this has to be done, because the user won't know if he's
closing/minimizing the window or something else.

W dniu 2012-02-08 14:36, Mark Shuttleworth pisze:
On 08/02/12 12:51, Remco wrote:
In my view, 'dodge' is simply 'autohide' with the extra feature that
it doesn't hide when it is unnecessary. This makes it always better
than autohide.

Please re-read my email describing the test results. 'extra feature'
translates to 'total confusion when maximising windows' in practice.
Neither your opinion of what users should think, nor my opinion of what
users should think, matters as much as what users actually do think. Be
a scientist, not a priest.



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