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Re: No more dodge windows in Unity?

 

On 8 February 2012 08:36, Mark Shuttleworth <mark@xxxxxxxxxx> wrote:
> On 08/02/12 12:51, Remco wrote:
>>
>> In my view, 'dodge' is simply 'autohide' with the extra feature that it
>> doesn't hide when it is unnecessary. This makes it always better than
>> autohide.
>
>
> Please re-read my email describing the test results. 'extra feature'
> translates to 'total confusion when maximising windows' in practice. Neither
> your opinion of what users should think, nor my opinion of what users should
> think, matters as much as what users actually do think. Be a scientist, not
> a priest.

Mark, given that never-hide is now the default and a user has to go
out of their way to enable some form of autohide, haven't we already
fixed the problem where people get confused about the hiding launcher?
I think it might be overkill to also kill intellihide for the sake of
"the average user" for which the problem has already been fixed by the
new default!

Not that I hold a grudge, but I think this is similar to the decision
last release to add a System Settings link to the launcher which is
too crowded by default on netbooks. In Natty, finding System Settings
was a challenge, but in Oneiric there's half a dozen (or many more
depending on how you count) ways to open up System Settings.

Thanks,
Jeremy Bicha


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