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Re: No more dodge windows in Unity?

 

I think, having the dash window attached to the left and above panel is
giving several consistency problem. This exceptional behavior, that is has
to have launcher revealed and transparent effect, is creating a special to
deal with to make changes in the design. I don't know what are the good
points for having it attached to the left panel.

I think having an independent window that is not attached to the left panel
would solve many problem. For example in this case

On Wed, Feb 8, 2012 at 16:53, Sunil Singh Rana <sunil.rana@xxxxxxxxx> wrote:

>
>
> On Wed, Feb 8, 2012 at 15:49, tommy <tommy@xxxxxxxxxxxxxxx> wrote:
>
>> > b)in case launcher is set to dodge, We let the top bar cover the whole
>> > top edge and move the window control button to the top left.  It also
>> > works fine because when somebody invokes the left launcher then, in my
>> > personal thinking, he won't be using window control button. So, if they
>> > goes below the left panel for those moments when launcher is revealed,
>> > nothing goes wrong.
>>
>> This could be very inconsistent. Maybe return with the dash button to the
>> place, where currently window controls are?
>
> I agree, if we want maximize an minimize button for dash also in the same
> place then it is a problem.
>
For example in this case, we have a special case that is the dash window to
deal with. If Dash window would have been like other windows, you call or
invoke the launcher,  click the dash button, Dash open and the launcher
goes back to to hide leaving the dash window. If dash window is not full
screen it had windows control button on the dash itself. if it is maximized
it has the controls in the top left corner.

I have mentioned it before also this exceptional behavior for the dash
breaks the consistency and put before us one extra case to deal with every
time. It has a button on the launcher as other apps has, it behaves like an
independent powerful application then why does it have to be, unlike any
other application.

This particular behavior of dash also makes the launcher to be at the
bottom extremely difficult.

I am not an expert but I request you to look into this.

If I sound illogical, please forgive my ignorance.

>
>> > I would more like it to be application dependent. For browser, I would
>> > like it to be new window.
>>
>> There was a huge discussion some time ago about this, but for me this
>> would clutter the launcher (new window for browser, new email for
>> Thunderbird, what for Calculator?). Currently when the window is on top and
>> focused, Unity does absolutely nothing when window launcher is clicked
>> (icon is not grayed out, so it should *DO* something, at least blink).
>> That's useless when I have 6 fullscreen apps, 7 terminals, calculator and
>> something else and want to minimize few of them - I have to focus first
>> fullscreen app, then I have to move the mouse to minimize another app that
>> is focused but not in full-screen mode, then I have to go to the top to
>> minimize another fullscreen window that gets focused after minimizing the
>> last one etc. - because of Compiz stacking behaviour. It's not a bug, it
>> should stack windows like that, otherwise it could break some apps. It
>> takes time and it's a let's say a pain in the backside when I have to get
>> to window layout I want, but I have so many fullscreen windows open that
>> spread doesn't tell me anything.
>>
>> If minimize by launcher were possible, I could simply Super+1, Super+3,
>> Super+7 and I'm all done having few windows I want, insted of 20 clicks and
>> moving mouse along the whole desktop.
>>
> agree.
>
>>
>> W dniu 2012-02-08 15:32, Sunil Singh Rana pisze:
>>
>>>
>>>
>>> On Wed, Feb 8, 2012 at 14:45, tommy <tommy@xxxxxxxxxxxxxxx
>>> <mailto:tommy@xxxxxxxxxxxxxxx>**> wrote:
>>>
>>>    Sorry for repost.
>>>
>>>    W dniu 2012-02-08 14:45, tommy pisze:
>>>
>>>        I really like the current idea of removing the "Dodge" feature.
>>>
>>> I also like it and have my 11.10 set that way.
>>>
>>>        But
>>>        window controls for maximized window are slightly to the left of
>>> the
>>>        window's top left corner, so this might be confusing.
>>>
>>> I thought the same. The solution could be :
>>> a) in case always visible, to let the left panel/launcher cover the
>>> whole left edge of the screen and the dash button moved the to the top
>>> left corner. Let the top( the one with the global menu) bar come under
>>> the left panel rather above. The control button will be not below the
>>> the dash button but moved a bit, equal to the width of left
>>> panel/launcher, to the right and they will be on the corner of the
>>> maximized window.
>>>
>>> b)in case launcher is set to dodge, We let the top bar cover the whole
>>> top edge and move the window control button to the top left.  It also
>>> works fine because when somebody invokes the left launcher then, in my
>>> personal thinking, he won't be using window control button. So, if they
>>> goes below the left panel for those moments when launcher is revealed,
>>> nothing goes wrong.
>>> I hope I am not missing something important.
>>>
>>>        Aligning the
>>>        buttons plus click twice launcher icon to minimize app instead
>>>        of doing
>>>        nothing will make Unity perfect for me and some people that have
>>>        tried it.
>>>
>>> I would more like it to be application dependent. For browser, I would
>>> like it to be new window.
>>>
>>>
>>>        But I dont't have any idea what to do to align the buttons and
>>>        not waste
>>>        space... but this has to be done, because the user won't know if
>>>        he's
>>>        closing/minimizing the window or something else.
>>>
>>>        W dniu 2012-02-08 14:36, Mark Shuttleworth pisze:
>>>
>>>            On 08/02/12 12:51, Remco wrote:
>>>
>>>                In my view, 'dodge' is simply 'autohide' with the extra
>>>                feature that
>>>                it doesn't hide when it is unnecessary. This makes it
>>>                always better
>>>                than autohide.
>>>
>>>
>>>            Please re-read my email describing the test results. 'extra
>>>            feature'
>>>            translates to 'total confusion when maximising windows' in
>>>            practice.
>>>            Neither your opinion of what users should think, nor my
>>>            opinion of what
>>>            users should think, matters as much as what users actually
>>>            do think. Be
>>>            a scientist, not a priest.
>>>
>>>            Mark
>>>
>>>
>>>
>>>    --
>>>    tommy
>>>
>>>
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>>>
>>>
>>>
>>>
>>> --
>>> सुनील राणा
>>>
>>> "Unselfishness is more paying only people have not the patience to
>>> practice it."
>>>
>>> " 'I love you' is a wrong sentence as where, there exist 'I' and 'you'
>>> love can not. Love is an attribute of the absolute."
>>>
>>
>> --
>> tommy
>>
>
>
>
> --
> सुनील राणा
>
> "Unselfishness is more paying only people have not the patience to
> practice it."
>
> " 'I love you' is a wrong sentence as where, there exist 'I' and 'you'
> love can not. Love is an attribute of the absolute."
>



-- 
सुनील राणा

"Unselfishness is more paying only people have not the patience to practice
it."

" 'I love you' is a wrong sentence as where, there exist 'I' and 'you' love
can not. Love is an attribute of the absolute."

References