unity-design team mailing list archive
-
unity-design team
-
Mailing list archive
-
Message #07777
Re: No more dodge windows in Unity ? Why keep the "Always hide" option ?
-
To:
unity-design@xxxxxxxxxxxxxxxxxxx
-
From:
Marco Biscaro <marcobiscaro2112@xxxxxxxxx>
-
Date:
Thu, 09 Feb 2012 22:02:23 -0200
-
In-reply-to:
<CAJPN8om-MF3eFx+F_HN=G70jZZu06FFAt8PODGReYmPJHpLSnA@mail.gmail.com>
-
User-agent:
Mozilla/5.0 (X11; Linux x86_64; rv:10.0) Gecko/20120129 Thunderbird/10.0
This is a nice point... The 'dodge windows' was confusing users, but was
'always hide' tested and scientific comproved to be best (or, at least,
less confusing) to users?
The best option should be kept, and not that one which was not tested.
'Always hide' can be even more confusing to novice users than 'dodge
windows'.
Em 09-02-2012 21:30, pjssilva@xxxxxxxxx escreveu:
But now I understand what may have happened. The Canonical team tested
dodge windows as default and concluded that it made people
uncomfortable and then concluded that the option was not good even for
a non-default setting and decided to wipe out of the configuration. Is
that it? Since the design team decided that they would complete delete
"Dodge windows" and keep "Always hide" (as non-default), I thought
they have tested both in the same conditions. And as I understood they
tested Dodge windows as default, the same should have been done with
Always hide. Or even better, they should have tested them as
non-default (and hence giving the users some kind of explanation of
what the non-default behavior was and asking them to change it
themselves). If such test in equal conditions was not done how do they
know that users prefer Hide always instead of Dodge windows? best, Paulo
Follow ups
References