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Re: TranslationEngine Vs JumpChangeSe3

 



Yes Bruno, this would be lovely (and perhaps simple to do). Can we (you) do that? Do we already have a sort of DOFs for velocities exactly as for generalized displacements?

Apparently, it is already implemented that way. NewtonIntegrator.cpp:182 :

blockTranslateDOFs(state->blockedDOFs, state->accel);
   state->vel+=dt*state->accel;

The first line is not maintaining constant position but null acceleration.
So, the body will move at constant velocity.

Bruno




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