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Re: Fwd: Re: Global menu in Oneiric Ocelot (11.10)

 

But don't all designers take into account the title bar of the window?
Don't all the features you talk about appear under it?  Since, when
maximised, the panel is the title bar, I don't see how this is a
concern.  Have I missed something?

On Wed, 2011-05-25 at 01:00 +0200, Niklas Rosenqvist wrote:
> 2011/5/25 Ian Santopietro <isantop@xxxxxxxxx>
> > Even if we did open up the top edge as opposed to the bottom edge,
> where is the guarantee that app developers would take advantage of
> that and actually use it? 
> 
> 
> 
> The thing is that they already are. The majority of applications have
> a top-down element priority design, e.g. browsers. Almost all browsers
> today have their tabs on the very top of the application and why is
> that? Since it's much more effective to switch between them when they
> are so close to the screen edge and for me is tab-switching the most
> used function of a browser except for actually reading the content of
> a page.
> 
> 
> Photoshop for example makes great use of the screen edges since the
> menu is located at the top, the tools at the left, and the different
> windows at the right. If all UI-elements were located below the canvas
> the work flow would be severely crippled. The use of edges is really
> important in design, both for usability and framing content.
> 
> 
> Since the top-down priority is most often used it makes perfect sense
> for the design choice that Windows have, the task bar located at the
> bottom of the screen by default.
> 
> 
> I hope that you now understand why we try to get rid of the top panel,
> you may not agree but hopefully see our point.
> 
> 2011/5/25 Ian Santopietro <isantop@xxxxxxxxx>
>         The point I'm trying to make is that the current panel isn't
>         broken, and moving things like that is just change for the
>         sake of change. When you're trying to build a set and solid
>         identity, that;s not a good thing.
>         
>         What really makes the bottom edge so ill-suited to placing
>         interface elements? Is it really something that sets it apart
>         from the top edge, or app developers wish not to place UI
>         elements there?
>         
>         Even if we did open up the top edge as opposed to the bottom
>         edge, where is the guarantee that app developers would take
>         advantage of that and actually use it? Web browsers, for
>         example, seem to be following a tabs on top approach to
>         design. This issue with this design is that unless the user
>         has focus issues, switching tabs should not be the most
>         important controls. And what exactly happens to the title bar
>         if we put the panel on the bottom? Does it move to the bottom?
>         That's quite a large change for very little additional
>         functionality. Alternatively, we can leave the title bar on
>         top, but then that defeats the point behind moving the panel
>         to the bottom in the first place.
>         
>         Even if we remove the panel, that last point holds true. We
>         aren't opening up the top screen edge, only putting something
>         else there. We may as well leave the panel there, as in it's
>         current form it takes no additional space, and *does* provide
>         functionality, unlike a title bar only or a tab bar.
>         
>         I haven't seen honeycomb yet. Some guy was hogging the Xoom at
>         the Sprint store I visited on Sunday. 
>         
>         On Tue, May 24, 2011 at 15:29, Ed Lin <edlin280@xxxxxxxxx>
>         wrote:
>                 On Tue, May 24, 2011 at 10:39 PM, Ian Santopietro
>                 <isantop@xxxxxxxxx> wrote:
>                 > Why can't we let the top panel stay and hold the
>                 indicators?
>                 >
>                 > 1. Panels/notification bars are used in *every*
>                 major OS (Windows's is odd
>                 > at the bottom), from desktops like Ubuntu and OS X
>                 to mobile platforms like
>                 > Android and iOS. It's a very familiar paradigm that
>                 people are comfortable
>                 > working with.
>                 >
>                 > 2. The panel can hold lots of functionality (Title
>                 bar, notifications, BFB,
>                 > Menu) at a low cost to screen real-estate (~24px, I
>                 think)
>                 >
>                 > 3. Removing it requires integrating the indicators
>                 with the launcher, which
>                 > is not what either of them were designed for.
>                 >
>                 
>                 
>                 1.)
>                 Why "odd"? it makes much more sense to put less
>                 frequently *clicked*
>                 elements to the bottom than to the top! (btw, have you
>                 seen
>                 honeycomb?)
>                 
>                 Familiarity isn't a good argument because a panel on a
>                 screen edge
>                 with a clock and some familiar icons is as familiar on
>                 the side as a
>                 panel at the top or bottom. This isn't a question of
>                 "paradigms", just
>                 design.
>                 
>                 Having said that, I really wouldn't mind a Unity
>                 bottom panel that
>                 consists of the launcher items and the classic
>                 indicators. In fact I'd
>                 most likely prefer it to any other alternative I've
>                 heard so far,
>                 including the two mock-ups of my own or to what's
>                 currently available.
>                 Probably not a too popular opinion as everyone would
>                 point at it and
>                 say "Windows 7 clone". This brings us to:
>                 
>                 2.
>                 It's not about the 24 px, it's about screen edges.
>                 
>                 Unity takes up two whole screen edges, it only leaves
>                 the remaining
>                 two to app developers. The right side is usually
>                 already occupied by a
>                 scroll bar and the lower edge isn't very attractive
>                 for putting
>                 controls there apart from image viewers and video
>                 players. The top
>                 screen edge is the most valuable space and it should
>                 therefore house
>                 the most important controls. Sorry Unity/Ubuntu, that
>                 means NOT you ;)
>                 
>                 3.)
>                 So? GNOME wasn't designed for a global menu, our
>                 western fonts weren't
>                 designed for vertical interfaces...
>                 
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>         
>         
>         
>         
>         -- 
>         Ian Santopietro
>         
>         Please avoid sending me Word or PowerPoint attachments.
>         See http://www.gnu.org/philosophy/no-word-attachments.html
>         
>         "Eala Earendel enlga beorohtast
>          Ofer middangeard monnum sended"
>         
>         Pa gur yv y porthaur?
>         
>         
>         Public GPG key
>         (RSA): http://keyserver.ubuntu.com:11371/pks/lookup?op=get&search=0x412F52DB1BBF1234
>         
>         
>         
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