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Message #05913
Re: Fwd: Re: Global menu in Oneiric Ocelot (11.10)
I have to say, I'm with Ian and Ello here. The 24px vertical space is only *
wasted*, i.e. not usable by any application, when you are using
non-maximized windows, and using non-maximized windows basically means you
don't need those 24px anyway. Now, when you'd move the panel to the bottom,
that's wasting 24px of vertical space: an application's title bar uses 24px,
and the bottom panel uses 24px. Makes a total of 48px, 24px more than the
panel at the top.
If you're looking to free some space at the top, I think something like the
old Wingpanel is the best solution:
http://cdn.omgubuntu.co.uk/wp-content/uploads/2010/12/sipzz.jpg
Full article:
http://www.omgubuntu.co.uk/2010/12/wingpanel-elementarys-slick-new-space-saving-panel/
I think if all windows would have the titlebar like photoshop's, the
environment would be very cluttered and therefore cumbersome to use.
I made a quick mockup how the wingpanel would work in unity:
http://i.imgur.com/5lmbS.png
Joost
On Wed, May 25, 2011 at 1:15 AM, ello <tenniswithshovels@xxxxxxxxx> wrote:
> But don't all designers take into account the title bar of the window?
> Don't all the features you talk about appear under it? Since, when
> maximised, the panel is the title bar, I don't see how this is a
> concern. Have I missed something?
>
> On Wed, 2011-05-25 at 01:00 +0200, Niklas Rosenqvist wrote:
> > 2011/5/25 Ian Santopietro <isantop@xxxxxxxxx>
> > > Even if we did open up the top edge as opposed to the bottom edge,
> > where is the guarantee that app developers would take advantage of
> > that and actually use it?
> >
> >
> >
> > The thing is that they already are. The majority of applications have
> > a top-down element priority design, e.g. browsers. Almost all browsers
> > today have their tabs on the very top of the application and why is
> > that? Since it's much more effective to switch between them when they
> > are so close to the screen edge and for me is tab-switching the most
> > used function of a browser except for actually reading the content of
> > a page.
> >
> >
> > Photoshop for example makes great use of the screen edges since the
> > menu is located at the top, the tools at the left, and the different
> > windows at the right. If all UI-elements were located below the canvas
> > the work flow would be severely crippled. The use of edges is really
> > important in design, both for usability and framing content.
> >
> >
> > Since the top-down priority is most often used it makes perfect sense
> > for the design choice that Windows have, the task bar located at the
> > bottom of the screen by default.
> >
> >
> > I hope that you now understand why we try to get rid of the top panel,
> > you may not agree but hopefully see our point.
> >
> > 2011/5/25 Ian Santopietro <isantop@xxxxxxxxx>
> > The point I'm trying to make is that the current panel isn't
> > broken, and moving things like that is just change for the
> > sake of change. When you're trying to build a set and solid
> > identity, that;s not a good thing.
> >
> > What really makes the bottom edge so ill-suited to placing
> > interface elements? Is it really something that sets it apart
> > from the top edge, or app developers wish not to place UI
> > elements there?
> >
> > Even if we did open up the top edge as opposed to the bottom
> > edge, where is the guarantee that app developers would take
> > advantage of that and actually use it? Web browsers, for
> > example, seem to be following a tabs on top approach to
> > design. This issue with this design is that unless the user
> > has focus issues, switching tabs should not be the most
> > important controls. And what exactly happens to the title bar
> > if we put the panel on the bottom? Does it move to the bottom?
> > That's quite a large change for very little additional
> > functionality. Alternatively, we can leave the title bar on
> > top, but then that defeats the point behind moving the panel
> > to the bottom in the first place.
> >
> > Even if we remove the panel, that last point holds true. We
> > aren't opening up the top screen edge, only putting something
> > else there. We may as well leave the panel there, as in it's
> > current form it takes no additional space, and *does* provide
> > functionality, unlike a title bar only or a tab bar.
> >
> > I haven't seen honeycomb yet. Some guy was hogging the Xoom at
> > the Sprint store I visited on Sunday.
> >
> > On Tue, May 24, 2011 at 15:29, Ed Lin <edlin280@xxxxxxxxx>
> > wrote:
> > On Tue, May 24, 2011 at 10:39 PM, Ian Santopietro
> > <isantop@xxxxxxxxx> wrote:
> > > Why can't we let the top panel stay and hold the
> > indicators?
> > >
> > > 1. Panels/notification bars are used in *every*
> > major OS (Windows's is odd
> > > at the bottom), from desktops like Ubuntu and OS X
> > to mobile platforms like
> > > Android and iOS. It's a very familiar paradigm that
> > people are comfortable
> > > working with.
> > >
> > > 2. The panel can hold lots of functionality (Title
> > bar, notifications, BFB,
> > > Menu) at a low cost to screen real-estate (~24px, I
> > think)
> > >
> > > 3. Removing it requires integrating the indicators
> > with the launcher, which
> > > is not what either of them were designed for.
> > >
> >
> >
> > 1.)
> > Why "odd"? it makes much more sense to put less
> > frequently *clicked*
> > elements to the bottom than to the top! (btw, have you
> > seen
> > honeycomb?)
> >
> > Familiarity isn't a good argument because a panel on a
> > screen edge
> > with a clock and some familiar icons is as familiar on
> > the side as a
> > panel at the top or bottom. This isn't a question of
> > "paradigms", just
> > design.
> >
> > Having said that, I really wouldn't mind a Unity
> > bottom panel that
> > consists of the launcher items and the classic
> > indicators. In fact I'd
> > most likely prefer it to any other alternative I've
> > heard so far,
> > including the two mock-ups of my own or to what's
> > currently available.
> > Probably not a too popular opinion as everyone would
> > point at it and
> > say "Windows 7 clone". This brings us to:
> >
> > 2.
> > It's not about the 24 px, it's about screen edges.
> >
> > Unity takes up two whole screen edges, it only leaves
> > the remaining
> > two to app developers. The right side is usually
> > already occupied by a
> > scroll bar and the lower edge isn't very attractive
> > for putting
> > controls there apart from image viewers and video
> > players. The top
> > screen edge is the most valuable space and it should
> > therefore house
> > the most important controls. Sorry Unity/Ubuntu, that
> > means NOT you ;)
> >
> > 3.)
> > So? GNOME wasn't designed for a global menu, our
> > western fonts weren't
> > designed for vertical interfaces...
> >
> > _______________________________________________
> > Mailing list: https://launchpad.net/~ayatana
> > Post to : ayatana@xxxxxxxxxxxxxxxxxxx
> > Unsubscribe : https://launchpad.net/~ayatana
> > More help : https://help.launchpad.net/ListHelp
> >
> >
> >
> >
> >
> > --
> > Ian Santopietro
> >
> > Please avoid sending me Word or PowerPoint attachments.
> > See http://www.gnu.org/philosophy/no-word-attachments.html
> >
> > "Eala Earendel enlga beorohtast
> > Ofer middangeard monnum sended"
> >
> > Pa gur yv y porthaur?
> >
> >
> > Public GPG key
> > (RSA):
> http://keyserver.ubuntu.com:11371/pks/lookup?op=get&search=0x412F52DB1BBF1234
> >
> >
> >
> > _______________________________________________
> > Mailing list: https://launchpad.net/~ayatana
> > Post to : ayatana@xxxxxxxxxxxxxxxxxxx
> > Unsubscribe : https://launchpad.net/~ayatana
> > More help : https://help.launchpad.net/ListHelp
> >
> >
> > _______________________________________________
> > Mailing list: https://launchpad.net/~ayatana
> > Post to : ayatana@xxxxxxxxxxxxxxxxxxx
> > Unsubscribe : https://launchpad.net/~ayatana
> > More help : https://help.launchpad.net/ListHelp
>
>
>
> _______________________________________________
> Mailing list: https://launchpad.net/~ayatana
> Post to : ayatana@xxxxxxxxxxxxxxxxxxx
> Unsubscribe : https://launchpad.net/~ayatana
> More help : https://help.launchpad.net/ListHelp
>
References
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Fwd: Re: Global menu in Oneiric Ocelot (11.10)
From: anthropornis, 2011-05-20
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Re: Fwd: Re: Global menu in Oneiric Ocelot (11.10)
From: Remco, 2011-05-20
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Re: Fwd: Re: Global menu in Oneiric Ocelot (11.10)
From: Niklas Rosenqvist, 2011-05-20
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Re: Fwd: Re: Global menu in Oneiric Ocelot (11.10)
From: Ed Lin, 2011-05-20
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Re: Fwd: Re: Global menu in Oneiric Ocelot (11.10)
From: Niklas Rosenqvist, 2011-05-21
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Re: Fwd: Re: Global menu in Oneiric Ocelot (11.10)
From: Niklas Rosenqvist, 2011-05-21
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Re: Fwd: Re: Global menu in Oneiric Ocelot (11.10)
From: Ed Lin, 2011-05-23
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Re: Fwd: Re: Global menu in Oneiric Ocelot (11.10)
From: Niklas Rosenqvist, 2011-05-23
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Re: Fwd: Re: Global menu in Oneiric Ocelot (11.10)
From: Ed Lin, 2011-05-23
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Re: Fwd: Re: Global menu in Oneiric Ocelot (11.10)
From: Niklas Rosenqvist, 2011-05-24
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Re: Fwd: Re: Global menu in Oneiric Ocelot (11.10)
From: Ed Lin, 2011-05-24
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Re: Fwd: Re: Global menu in Oneiric Ocelot (11.10)
From: Henrik Peytz, 2011-05-24
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Re: Fwd: Re: Global menu in Oneiric Ocelot (11.10)
From: Niklas Rosenqvist, 2011-05-24
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Re: Fwd: Re: Global menu in Oneiric Ocelot (11.10)
From: Ed Lin, 2011-05-24
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Re: Fwd: Re: Global menu in Oneiric Ocelot (11.10)
From: Ian Santopietro, 2011-05-24
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Re: Fwd: Re: Global menu in Oneiric Ocelot (11.10)
From: Ed Lin, 2011-05-24
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Re: Fwd: Re: Global menu in Oneiric Ocelot (11.10)
From: Ian Santopietro, 2011-05-24
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Re: Fwd: Re: Global menu in Oneiric Ocelot (11.10)
From: Niklas Rosenqvist, 2011-05-24
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Re: Fwd: Re: Global menu in Oneiric Ocelot (11.10)
From: ello, 2011-05-24