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Message #07223
Re: Notifications in unity
i agree with you.
My dad has spent over "20.000 hours" in front of a computer and he only knows how to use firefox, send an email, open a pdf and maybe login to skype (he cant install it without help).
am sure another "10.920 hours" will pass and he wont know much else.
and as of "younger generations" i dont see them learning much either.
majority of people use computers/internet just to connect with other people and that's
it. They dont want to learn an OS. They may know a little of windows/office, because is thought in schools and everyone has windows in some computer.
when apps hide inside the MM they are not obvious, is not just emesene. There needs to be a way to make it more obvious.
________________________________
> Date: Thu, 17 Nov 2011 22:29:32 +0530
> From: staticd.growthecommons@xxxxxxxxx
> To: ayatana@xxxxxxxxxxxxxxxxxxx
> Subject: Re: [Ayatana] Notifications in unity
>
> Jo-Erlend:
> If you spend three hours a day using your computer, then you will have
> spent 10.920 hours during the next ten years. Is it more important that
> a user can use the system without learning anything, or is it more
> important that the next 10.919 hours are as pleasant as possible?
>
> It is folly to believe that people should be able to be masterful
> computer users without spending even ten minutes learning how to use
> it.
>
> I agree completely. However that might be the geek in me responding to
> the geek in you :P
>
> (I)Usage case:
> In the case of my mother, many times she doesn't pick up shortcuts that
> require a little looking around to discover.
> This is because she (and maybe other computer users) are not
> comfortable or interested in experimenting. Things in the corners of
> the screen may not be obvious.
> We must keep in mind, that the less an (average) user has to read a
> manual, the better. ("here, take this CD and become a full time ubuntu
> user")
> (I)Hence:
> The "notifications are transient", "indicators are persistent and
> invite action" principle might need rethinking either in principle or
> in practice.
> The ayatana list (IMHO) is the best place to do it.
>
> (II)Usage case:
> 1)When a user is distracted by a notification and wants it to go away,
> there is no means of doing that
> 2)When a (new) user mouses over a notification they may want to
> interact with the associated programme
> (II)Design principles and Constraints:
> a)Notifications must not capture input focus when they appear
> b)Notifications must not suddenly appear below clickable areas, get
> clicked and do something unexpected
> c)Notifications must not be used as a means of acquiring user input/
> invite action. (barring informing users about things they may act upon
> in other places)
> (II)Proposal:
> 1)To satisfy Design principles and constraints (a) and (b): the
> notification behaviour remains as it is for the first two seconds,
> 2)A mouse over after the delay will transform the notification to show
> a close and a help button(see attachment)
> 3)Clicking the help button will direct attention to the relevant
> indicator/ window/ status( How can this be implemented?)
>
>
>
> _______________________________________________ Mailing list:
> https://launchpad.net/~ayatana Post to : ayatana@xxxxxxxxxxxxxxxxxxx
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Follow ups
References
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Notifications in unity
From: Christian Rupp, 2011-11-15
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Re: Notifications in unity
From: Omar B ., 2011-11-15
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Re: Notifications in unity
From: Omar B ., 2011-11-15
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Re: Notifications in unity
From: Omar B ., 2011-11-15
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Re: Notifications in unity
From: Jo-Erlend Schinstad, 2011-11-15
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Re: Notifications in unity
From: Omar B ., 2011-11-16
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Re: Notifications in unity
From: Jo-Erlend Schinstad, 2011-11-16
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Re: Notifications in unity
From: Omar B ., 2011-11-16
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Re: Notifications in unity
From: Ian Santopietro, 2011-11-16
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Re: Notifications in unity
From: Omar B ., 2011-11-16
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Re: Notifications in unity
From: Jo-Erlend Schinstad, 2011-11-16
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Re: Notifications in unity
From: staticd, 2011-11-17