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Re: Unity2D -- wow! (And hidden window buttons)

 

On 28 August 2011 01:21, Stefanos A. <stapostol@xxxxxxxxx> wrote:
> And in spite of everything else, the close button does not extend all the
> way to the top left of the screen. You cannot simply "move your mouse to the
> top left and click" - you have to move the mouse to show the controls, aim,
> move some more and finally click. Try doing that on a laptop touchpad and
> see how many times you need to lift your finger until you can finally hit
> the damn button. It's four times on average for me and I have a nice,
> accurate touchpad.
> For the love of god, please make the button extend to the edge, because
> right now it's horrible!

It's not horrible. I agree that it is possible to miss the close button, but it
is not easy. Out of ten tries, I managed to miss it once. Judging my eye,
it seems to me that there is three or maybe four pixels between the buttons
left side and the edge of the screen. That means it's far easier to close the
window when you want to minimize it, but that's not what you're complaining
about, even though you are mostly worried about inexperienced users. This
is very puzzling to me. Can you explain that?

Jo-Erlend Schinstad



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