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Re: Unity2D -- wow! (And hidden window buttons)

 

2011/8/28 Stefanos A. <stapostol@xxxxxxxxx>

> 2011/8/28 Jo-Erlend Schinstad <joerlend.schinstad@xxxxxxxxx>
>
>>  Den 28. aug. 2011 07:55, skrev huff:
>>
>>  Yes, but from what you're saying I don't think you've tested
>>>> it yourself, much less tested it on others. For instance, we've
>>>> never before had the buttons in the corner.
>>>>
>>> I may have missed something in this thread, since the posts
>>> are so long, but being in the corner is not really helpful to me.
>>> If I can see them, it hardly matters to me where they are.
>>>
>>
>> Right. If they aren't in the corner, then you have ti see them.
>> But since they're in the corner, you don't have to see them,
>> which makes the interface less confusing because there are
>> less clutter and useless controls.
>>
>> Yes, but they are *not* in the corner. I cannot throw the mouse with my
> eyes closed and hit the X button because it has a 4px gap from the corner.
> This forces me to move the mouse, check, move again and finally click. It's
> a 4-step action for what should be a 2-step one: move and click.
>
> As far as my personal preferences are concerned, this would be enough. Make
> the invisible X button extend to the left and top edges and the "invisible"
> part becomes a non-issue: just throw the mouse and click. (Yes the X button
> gets special treatment, because you use it roughly an order of magnitude
> more often than the minimize and maximize buttons).
>

https://bugs.launchpad.net/ubuntu/+source/unity/+bug/835977

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