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Re: Notifications in unity

 

Well we live in a "windows" world, that's how things are and will be for many years to come (unfortunately).

and i already have older gnome2 and lxde (for the oldest) computers setup and also windows computers.

The problem is not that people dont like Unity, they do like it, they are attracted to it, but once they start using it, they see that it hides a lot of stuff and doesnt make them as obvious as other OSs/DEs and increasing the learning curve (this is not me saying it, that's the feedback i get).

I want to help make unity better. Isnt that why we are at this Mailing list ?

Why do you tell me to not use it ? testing unity in different situations is the only way to improve it.

yes i have headaches everyday with the customers, some get it , Most dont. But i endure these headaches because they are providing *important feedback* that should not be dismissed !

I think that if ubuntu wants to be as popular as it wants to be, then it must pass the "internet cafe test" also. And am willing to help here.

Now i was thinking about the problem all night and i think there might be a nice practical solution. A small improvement that will keep things how they are for power users but at the same time improve the usability for new users. Once i finish the details i will try to post it.


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> Date: Fri, 18 Nov 2011 06:11:54 +0100
> From: joerlend.schinstad@xxxxxxxxx
> To: ayatana@xxxxxxxxxxxxxxxxxxx
> Subject: Re: [Ayatana] Notifications in unity
>
> Den 18. nov. 2011 04:51, skrev Omar B.:
> > - the items that now hide inside the MM are the icons (or what used to be icons in the panel/systray).
> >
> > ref.
> > https://a248.e.akamai.net/assets.github.com/img/15183cadf2a9cdd7781aea9a6a22b84455adf703/687474703a2f2f6935342e74696e797069632e636f6d2f32343136787a6f2e706e67
> >
>
> No, that is not true. The entries are in the menu all the time. It's
> just the window that's being hidden. It doesn't have anything to do with
> the indicator.
> > - users used to spot these icons quickly
> >
> > ref.
> > http://3.bp.blogspot.com/_FJH0hYZmVtc/TALwoQRxZrI/AAAAAAAAIBY/4Wxk1JmG-34/s1600/Selection_002.png
>
> Read Microsofts description of why that was a horrible idea and why
> they've wanted to get rid of it for more than a decade. In short, that
> system was completely incomprehensible because all apps would work in
> completely different ways. Some would use left-click, others would use
> right click. Some would use double-click and still some would use
> middle-click. They also didn't symbolize things in a similar way, so you
> would have to understand every single icon separately.
>
> You've completely drifted off course here, if your point was to make
> Unity easier to understand and learn.
>
> It is very difficult for me to understand why you would force people to
> use Unity if they want a similar environment to Windows 95. Use Lxpanel
> instead. Actually, we have panels that make Ubuntu look exactly like
> Windows. It is an extremely bad idea to have as a main objective that
> Ubuntu should be automatically useable as long as you're accustomed to
> Windows.
>
> Right. They're not used to it, and that seems to be your entire case.
> But it is not a valid argument. People used to say that about
> movies too, before you got sound. «Nobody will ever want to hear an
> actor speak», they said. «People aren't used to it.» That was also used
> as an argument against the use of telephone. People were used to sending
> telegrams, so adding telephone would be a bad idea.
>
> People were once used to entering commands, and the thought of using a
> mouse was difficult to understand. If your type of argument would win,
> we would still be entering commands for everything. You just can't let
> peoples habits get in the way of progress, because then there will be no
> progress.
>
> Jo-Erlend Schinstad
>
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