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Message #07705
Re: No more dodge windows in Unity?
On Wed, Feb 8, 2012 at 15:49, tommy <tommy@xxxxxxxxxxxxxxx> wrote:
> > b)in case launcher is set to dodge, We let the top bar cover the whole
> > top edge and move the window control button to the top left. It also
> > works fine because when somebody invokes the left launcher then, in my
> > personal thinking, he won't be using window control button. So, if they
> > goes below the left panel for those moments when launcher is revealed,
> > nothing goes wrong.
>
> This could be very inconsistent. Maybe return with the dash button to the
> place, where currently window controls are?
I agree, if we want maximize an minimize button for dash also in the same
place then it is a problem.
>
> > I would more like it to be application dependent. For browser, I would
> > like it to be new window.
>
> There was a huge discussion some time ago about this, but for me this
> would clutter the launcher (new window for browser, new email for
> Thunderbird, what for Calculator?). Currently when the window is on top and
> focused, Unity does absolutely nothing when window launcher is clicked
> (icon is not grayed out, so it should *DO* something, at least blink).
> That's useless when I have 6 fullscreen apps, 7 terminals, calculator and
> something else and want to minimize few of them - I have to focus first
> fullscreen app, then I have to move the mouse to minimize another app that
> is focused but not in full-screen mode, then I have to go to the top to
> minimize another fullscreen window that gets focused after minimizing the
> last one etc. - because of Compiz stacking behaviour. It's not a bug, it
> should stack windows like that, otherwise it could break some apps. It
> takes time and it's a let's say a pain in the backside when I have to get
> to window layout I want, but I have so many fullscreen windows open that
> spread doesn't tell me anything.
>
> If minimize by launcher were possible, I could simply Super+1, Super+3,
> Super+7 and I'm all done having few windows I want, insted of 20 clicks and
> moving mouse along the whole desktop.
>
agree.
>
> W dniu 2012-02-08 15:32, Sunil Singh Rana pisze:
>
>>
>>
>> On Wed, Feb 8, 2012 at 14:45, tommy <tommy@xxxxxxxxxxxxxxx
>> <mailto:tommy@xxxxxxxxxxxxxxx>**> wrote:
>>
>> Sorry for repost.
>>
>> W dniu 2012-02-08 14:45, tommy pisze:
>>
>> I really like the current idea of removing the "Dodge" feature.
>>
>> I also like it and have my 11.10 set that way.
>>
>> But
>> window controls for maximized window are slightly to the left of
>> the
>> window's top left corner, so this might be confusing.
>>
>> I thought the same. The solution could be :
>> a) in case always visible, to let the left panel/launcher cover the
>> whole left edge of the screen and the dash button moved the to the top
>> left corner. Let the top( the one with the global menu) bar come under
>> the left panel rather above. The control button will be not below the
>> the dash button but moved a bit, equal to the width of left
>> panel/launcher, to the right and they will be on the corner of the
>> maximized window.
>>
>> b)in case launcher is set to dodge, We let the top bar cover the whole
>> top edge and move the window control button to the top left. It also
>> works fine because when somebody invokes the left launcher then, in my
>> personal thinking, he won't be using window control button. So, if they
>> goes below the left panel for those moments when launcher is revealed,
>> nothing goes wrong.
>> I hope I am not missing something important.
>>
>> Aligning the
>> buttons plus click twice launcher icon to minimize app instead
>> of doing
>> nothing will make Unity perfect for me and some people that have
>> tried it.
>>
>> I would more like it to be application dependent. For browser, I would
>> like it to be new window.
>>
>>
>> But I dont't have any idea what to do to align the buttons and
>> not waste
>> space... but this has to be done, because the user won't know if
>> he's
>> closing/minimizing the window or something else.
>>
>> W dniu 2012-02-08 14:36, Mark Shuttleworth pisze:
>>
>> On 08/02/12 12:51, Remco wrote:
>>
>> In my view, 'dodge' is simply 'autohide' with the extra
>> feature that
>> it doesn't hide when it is unnecessary. This makes it
>> always better
>> than autohide.
>>
>>
>> Please re-read my email describing the test results. 'extra
>> feature'
>> translates to 'total confusion when maximising windows' in
>> practice.
>> Neither your opinion of what users should think, nor my
>> opinion of what
>> users should think, matters as much as what users actually
>> do think. Be
>> a scientist, not a priest.
>>
>> Mark
>>
>>
>>
>> --
>> tommy
>>
>>
>> --
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>>
>>
>>
>>
>> --
>> सुनील राणा
>>
>> "Unselfishness is more paying only people have not the patience to
>> practice it."
>>
>> " 'I love you' is a wrong sentence as where, there exist 'I' and 'you'
>> love can not. Love is an attribute of the absolute."
>>
>
> --
> tommy
>
--
सुनील राणा
"Unselfishness is more paying only people have not the patience to practice
it."
" 'I love you' is a wrong sentence as where, there exist 'I' and 'you' love
can not. Love is an attribute of the absolute."
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