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Re: No more dodge windows in Unity ? Why keep the "Always hide" option ?

 

yes, is weird that this decision was taken for the LTS :o

> Date: Thu, 9 Feb 2012 22:06:28 -0200
> From: marcobiscaro2112@xxxxxxxxx
> To: unity-design@xxxxxxxxxxxxxxxxxxx
> Subject: Re: [Unity-design] No more dodge windows in Unity ? Why keep the "Always hide" option ?
> 
> Another thought: is a LTS release an appropriate occasion to completly 
> remove a feature that millions of users are used to use?
> 
> Em 09-02-2012 22:02, Marco Biscaro escreveu:
> > This is a nice point... The 'dodge windows' was confusing users, but 
> > was 'always hide' tested and scientific comproved to be best (or, at 
> > least, less confusing) to users?
> >
> > The best option should be kept, and not that one which was not tested. 
> > 'Always hide' can be even more confusing to novice users than 'dodge 
> > windows'.
> >
> > Em 09-02-2012 21:30, pjssilva@xxxxxxxxx escreveu:
> >> But now I understand what may have happened. The Canonical team 
> >> tested dodge windows as default and concluded that it made people 
> >> uncomfortable and then concluded that the option was not good even 
> >> for a non-default setting and decided to wipe out of the 
> >> configuration. Is that it? Since the design team decided that they 
> >> would complete delete "Dodge windows" and keep "Always hide" (as 
> >> non-default), I thought they have tested both in the same conditions. 
> >> And as I understood they tested Dodge windows as default, the same 
> >> should have been done with Always hide. Or even better, they should 
> >> have tested them as non-default (and hence giving the users some kind 
> >> of explanation of what the non-default behavior was and asking them 
> >> to change it themselves). If such test in equal conditions was not 
> >> done how do they know that users prefer Hide always instead of Dodge 
> >> windows? best, Paulo 
> >
> 
> 
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