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Message #13560
[Merge] lp:~widelands-dev/widelands/frisian_balancing_with_ai_hints into lp:widelands
TiborB has proposed merging lp:~widelands-dev/widelands/frisian_balancing_with_ai_hints into lp:widelands.
Requested reviews:
Widelands Developers (widelands-dev)
Related bugs:
Bug #1772845 in widelands: "Better detection of hunters, fishers etc. for the AI"
https://bugs.launchpad.net/widelands/+bug/1772845
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/frisian_balancing_with_ai_hints/+merge/347166
AI tweak - introducing new ai hint collects map resources (must be existing ware)
--
Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/frisian_balancing_with_ai_hints into lp:widelands.
=== modified file 'data/campaigns/fri01.wmf/scripting/starting_conditions.lua'
--- data/campaigns/fri01.wmf/scripting/starting_conditions.lua 2018-03-06 09:50:54 +0000
+++ data/campaigns/fri01.wmf/scripting/starting_conditions.lua 2018-05-30 19:30:27 +0000
@@ -27,7 +27,8 @@
hq:set_workers {
frisians_woodcutter = 3,
frisians_forester = 6,
- frisians_brickmaker = 5,
+ frisians_claydigger = 3,
+ frisians_brickmaker = 2,
frisians_builder = 10,
frisians_blacksmith = 4,
frisians_miner = 5,
=== modified file 'data/campaigns/fri01.wmf/scripting/texts.lua'
--- data/campaigns/fri01.wmf/scripting/texts.lua 2018-05-06 06:33:56 +0000
+++ data/campaigns/fri01.wmf/scripting/texts.lua 2018-05-30 19:30:27 +0000
@@ -163,7 +163,7 @@
_([[Our wood and reed supplies are ensured. Now, we must take care of our brick supply. Bricks are burned in a brick kiln out of granite and clay, so we first need to produce those. On the mainland, we used to cut granite out of rocks, but I don’t see any here. Perhaps these hills contain enough stones to mine some granite.]])
.. paragraphdivider() ..
-- TRANSLATORS: Hauke – Introduction 4
- _([[Clay is easy to make: A brickmaker working at a clay pit will simply dig up some earth and mix it with water. Just make sure that he has plenty of space for digging around his clay pit. It might be a good idea to build some sentinels to expand.]])
+ _([[Clay is easy to make: A clay digger working at a clay pit will simply dig up some earth and mix it with water. Just make sure that he has plenty of space for digging around his clay pit. It might be a good idea to build some sentinels to expand.]])
.. paragraphdivider() ..
-- TRANSLATORS: Hauke – Introduction 4
_([[To burn bricks, the brick kiln needs a fire. We need to use coal as fuel. Build a coal mine to make sure we don’t run out. No coal means no bricks, no bricks means no mines, no mines mean no coal… you can see the problem.]])
@@ -321,7 +321,7 @@
_([[Soldiers are trained in two steps in defense and health. They get fur garments studded with iron and also gold to cushion blows; and helmets forged from iron, and gold as well, to lengthen their life in battle.]])
.. paragraphdivider() ..
-- TRANSLATORS: Reebaud – train soldiers 2
- _([[They learn to attack with three different swords: The long, curved and double-edged sword. The latter two contain gold, and all of them iron. The advanced soldiers are taught to use two matching swords at once. This makes six steps of attack training.]])
+ _([[They learn to attack with three different swords: The long sword, broadsword and double-edged sword. The latter two contain gold, and all of them iron. The advanced soldiers are taught to use two swords at once: They keep their first double-edged sword, and are given various other swords to wield in their other hand. This makes six steps of attack training.]])
.. paragraphdivider() ..
-- TRANSLATORS: Reebaud – train soldiers 2
_([[We do not train soldiers to evade attacks; a true warrior can block his opponent’s blows with a skillful twist of the sword instead of jumping away like a coward.]])),
=== modified file 'data/campaigns/fri02.wmf/scripting/starting_conditions.lua'
--- data/campaigns/fri02.wmf/scripting/starting_conditions.lua 2018-03-06 09:50:54 +0000
+++ data/campaigns/fri02.wmf/scripting/starting_conditions.lua 2018-05-30 19:30:27 +0000
@@ -34,12 +34,13 @@
beer = 4,
ration = 10,
sword_long = 2,
- sword_curved = 1
+ sword_broad = 1
}
port1:set_workers {
frisians_woodcutter = 3,
frisians_forester = 7,
- frisians_brickmaker = 5,
+ frisians_claydigger = 3,
+ frisians_brickmaker = 2,
frisians_builder = 10,
frisians_blacksmith = 2,
frisians_smelter = 3,
=== modified file 'data/scripting/win_conditions/collectors.lua'
--- data/scripting/win_conditions/collectors.lua 2018-03-01 10:06:46 +0000
+++ data/scripting/win_conditions/collectors.lua 2018-05-30 19:30:27 +0000
@@ -80,7 +80,7 @@
gold = 3,
sword_short = 1,
sword_long = 3,
- sword_curved = 7,
+ sword_broad = 7,
sword_double = 10,
helmet = 3,
helmet_golden = 6,
@@ -89,7 +89,7 @@
fur_garment_golden = 6,
},
frisians_order = {
- "gold", "sword_short", "sword_long", "sword_curved", "sword_double",
+ "gold", "sword_short", "sword_long", "sword_broad", "sword_double",
"helmet", "helmet_golden", "fur_garment", "fur_garment_studded", "fur_garment_golden"
},
=== modified file 'data/tribes/buildings/militarysites/frisians/tower/init.lua'
--- data/tribes/buildings/militarysites/frisians/tower/init.lua 2018-02-16 14:53:04 +0000
+++ data/tribes/buildings/militarysites/frisians/tower/init.lua 2018-05-30 19:30:27 +0000
@@ -12,14 +12,14 @@
buildcost = {
brick = 6,
- granite = 4,
- log = 6,
+ granite = 2,
+ log = 4,
thatch_reed = 3
},
return_on_dismantle = {
brick = 3,
- granite = 2,
- log = 3,
+ granite = 1,
+ log = 2,
thatch_reed = 1
},
=== modified file 'data/tribes/buildings/productionsites/atlanteans/fishers_house/init.lua'
--- data/tribes/buildings/productionsites/atlanteans/fishers_house/init.lua 2017-09-18 16:32:43 +0000
+++ data/tribes/buildings/productionsites/atlanteans/fishers_house/init.lua 2018-05-30 19:30:27 +0000
@@ -25,6 +25,7 @@
},
aihints = {
+ collects_ware_from_map = "fish",
needs_water = true,
basic_amount = 1,
prohibited_till = 540,
=== modified file 'data/tribes/buildings/productionsites/atlanteans/hunters_house/init.lua'
--- data/tribes/buildings/productionsites/atlanteans/hunters_house/init.lua 2017-09-03 07:59:51 +0000
+++ data/tribes/buildings/productionsites/atlanteans/hunters_house/init.lua 2018-05-30 19:30:27 +0000
@@ -26,6 +26,7 @@
},
aihints = {
+ collects_ware_from_map = "meat",
prohibited_till = 380
},
=== modified file 'data/tribes/buildings/productionsites/atlanteans/quarry/init.lua'
--- data/tribes/buildings/productionsites/atlanteans/quarry/init.lua 2017-09-03 07:59:51 +0000
+++ data/tribes/buildings/productionsites/atlanteans/quarry/init.lua 2018-05-30 19:30:27 +0000
@@ -25,7 +25,7 @@
},
aihints = {
- graniteproducer = true
+ collects_ware_from_map = "granite"
},
working_positions = {
=== modified file 'data/tribes/buildings/productionsites/atlanteans/well/init.lua'
--- data/tribes/buildings/productionsites/atlanteans/well/init.lua 2017-09-03 07:59:51 +0000
+++ data/tribes/buildings/productionsites/atlanteans/well/init.lua 2018-05-30 19:30:27 +0000
@@ -31,7 +31,7 @@
},
aihints = {
- mines_water = true
+ collects_ware_from_map = "water"
},
working_positions = {
=== modified file 'data/tribes/buildings/productionsites/atlanteans/woodcutters_house/init.lua'
--- data/tribes/buildings/productionsites/atlanteans/woodcutters_house/init.lua 2017-09-03 07:59:51 +0000
+++ data/tribes/buildings/productionsites/atlanteans/woodcutters_house/init.lua 2018-05-30 19:30:27 +0000
@@ -26,7 +26,7 @@
},
aihints = {
- logproducer = true
+ collects_ware_from_map = "log",
},
working_positions = {
=== modified file 'data/tribes/buildings/productionsites/barbarians/fishers_hut/init.lua'
--- data/tribes/buildings/productionsites/barbarians/fishers_hut/init.lua 2017-09-18 16:32:43 +0000
+++ data/tribes/buildings/productionsites/barbarians/fishers_hut/init.lua 2018-05-30 19:30:27 +0000
@@ -32,6 +32,7 @@
},
aihints = {
+ collects_ware_from_map = "fish",
needs_water = true,
prohibited_till = 490,
very_weak_ai_limit = 1,
=== modified file 'data/tribes/buildings/productionsites/barbarians/hunters_hut/init.lua'
--- data/tribes/buildings/productionsites/barbarians/hunters_hut/init.lua 2017-09-18 16:32:43 +0000
+++ data/tribes/buildings/productionsites/barbarians/hunters_hut/init.lua 2018-05-30 19:30:27 +0000
@@ -34,6 +34,7 @@
},
aihints = {
+ collects_ware_from_map = "meat",
prohibited_till = 480,
basic_amount = 1,
very_weak_ai_limit = 1,
=== modified file 'data/tribes/buildings/productionsites/barbarians/lumberjacks_hut/init.lua'
--- data/tribes/buildings/productionsites/barbarians/lumberjacks_hut/init.lua 2017-07-05 06:41:11 +0000
+++ data/tribes/buildings/productionsites/barbarians/lumberjacks_hut/init.lua 2018-05-30 19:30:27 +0000
@@ -32,8 +32,8 @@
},
aihints = {
+ collects_ware_from_map = "log",
basic_amount = 1,
- logproducer = true
},
working_positions = {
=== modified file 'data/tribes/buildings/productionsites/barbarians/quarry/init.lua'
--- data/tribes/buildings/productionsites/barbarians/quarry/init.lua 2017-09-03 07:59:51 +0000
+++ data/tribes/buildings/productionsites/barbarians/quarry/init.lua 2018-05-30 19:30:27 +0000
@@ -32,7 +32,7 @@
},
aihints = {
- graniteproducer = true
+ collects_ware_from_map = "granite"
},
working_positions = {
=== modified file 'data/tribes/buildings/productionsites/barbarians/well/init.lua'
--- data/tribes/buildings/productionsites/barbarians/well/init.lua 2017-06-26 19:48:43 +0000
+++ data/tribes/buildings/productionsites/barbarians/well/init.lua 2018-05-30 19:30:27 +0000
@@ -32,7 +32,7 @@
},
aihints = {
- mines_water = true,
+ collects_ware_from_map = "water",
basic_amount = 1
},
=== modified file 'data/tribes/buildings/productionsites/empire/fishers_house/init.lua'
--- data/tribes/buildings/productionsites/empire/fishers_house/init.lua 2017-09-03 07:59:51 +0000
+++ data/tribes/buildings/productionsites/empire/fishers_house/init.lua 2018-05-30 19:30:27 +0000
@@ -26,6 +26,7 @@
},
aihints = {
+ collects_ware_from_map = "fish",
needs_water = true,
prohibited_till = 410
},
=== modified file 'data/tribes/buildings/productionsites/empire/hunters_house/init.lua'
--- data/tribes/buildings/productionsites/empire/hunters_house/init.lua 2017-09-03 07:59:51 +0000
+++ data/tribes/buildings/productionsites/empire/hunters_house/init.lua 2018-05-30 19:30:27 +0000
@@ -26,6 +26,7 @@
},
aihints = {
+ collects_ware_from_map = "meat",
prohibited_till = 400
},
=== modified file 'data/tribes/buildings/productionsites/empire/lumberjacks_house/init.lua'
--- data/tribes/buildings/productionsites/empire/lumberjacks_house/init.lua 2017-09-03 07:59:51 +0000
+++ data/tribes/buildings/productionsites/empire/lumberjacks_house/init.lua 2018-05-30 19:30:27 +0000
@@ -26,7 +26,7 @@
},
aihints = {
- logproducer = true
+ collects_ware_from_map = "log"
},
working_positions = {
=== modified file 'data/tribes/buildings/productionsites/empire/quarry/init.lua'
--- data/tribes/buildings/productionsites/empire/quarry/init.lua 2017-09-03 07:59:51 +0000
+++ data/tribes/buildings/productionsites/empire/quarry/init.lua 2018-05-30 19:30:27 +0000
@@ -25,7 +25,7 @@
},
aihints = {
- graniteproducer = true
+ collects_ware_from_map = "granite"
},
working_positions = {
=== modified file 'data/tribes/buildings/productionsites/empire/well/init.lua'
--- data/tribes/buildings/productionsites/empire/well/init.lua 2017-09-03 07:59:51 +0000
+++ data/tribes/buildings/productionsites/empire/well/init.lua 2018-05-30 19:30:27 +0000
@@ -31,7 +31,7 @@
},
aihints = {
- mines_water = true
+ collects_ware_from_map = "water"
},
working_positions = {
=== modified file 'data/tribes/buildings/productionsites/frisians/aqua_farm/init.lua'
--- data/tribes/buildings/productionsites/frisians/aqua_farm/init.lua 2018-04-20 20:25:24 +0000
+++ data/tribes/buildings/productionsites/frisians/aqua_farm/init.lua 2018-05-30 19:30:27 +0000
@@ -11,7 +11,7 @@
buildcost = {
brick = 2,
- log = 2,
+ log = 1,
thatch_reed = 1
},
return_on_dismantle = {
@@ -32,6 +32,7 @@
},
aihints = {
+ collects_ware_from_map = "fish",
prohibited_till = 760,
requires_supporters = true
},
=== modified file 'data/tribes/buildings/productionsites/frisians/armor_smithy_large/init.lua'
--- data/tribes/buildings/productionsites/frisians/armor_smithy_large/init.lua 2018-03-02 09:41:18 +0000
+++ data/tribes/buildings/productionsites/frisians/armor_smithy_large/init.lua 2018-05-30 19:30:27 +0000
@@ -10,15 +10,14 @@
size = "medium",
enhancement_cost = {
- brick = 3,
+ brick = 4,
granite = 2,
log = 1,
- thatch_reed = 3
+ thatch_reed = 1
},
return_on_dismantle_on_enhanced = {
brick = 2,
- granite = 1,
- thatch_reed = 1
+ granite = 1
},
animations = {
@@ -53,7 +52,7 @@
{ name = "gold", amount = 8 },
},
outputs = {
- "sword_curved",
+ "sword_broad",
"sword_double",
"helmet_golden",
},
@@ -64,30 +63,40 @@
descname = _"working",
actions = {
"call=produce_s3",
+ "call=produce_s4",
"call=produce_hg",
+ "call=produce_s3",
"call=produce_s4",
"return=skipped",
},
},
produce_s3 = {
- -- TRANSLATORS: Completed/Skipped/Did not start forging a curved sword because ...
- descname = _"forging a curved sword",
+ -- TRANSLATORS: Completed/Skipped/Did not start forging a broadsword because ...
+ descname = _"forging a broadsword",
actions = {
- "return=skipped unless economy needs sword_curved",
- "sleep=59000",
+ -- time total: 82
+ "return=skipped unless economy needs sword_broad",
+ "sleep=39000",
"consume=coal iron:2 gold",
- "animate=working 51000",
- "produce=sword_curved"
+ "play_sound=sound/smiths smith 192",
+ "animate=working 34000",
+ "play_sound=sound/smiths sharpening 120",
+ "sleep=9000",
+ "produce=sword_broad"
},
},
produce_s4 = {
-- TRANSLATORS: Completed/Skipped/Did not start forging a double-edged sword because ...
descname = _"forging a double-edged sword",
actions = {
+ -- time total: 87
"return=skipped unless economy needs sword_double",
- "sleep=64000",
- "consume=coal:2 iron:2 gold:2",
- "animate=working 51000",
+ "consume=coal:2 iron:2 gold",
+ "sleep=41000",
+ "play_sound=sound/smiths smith 192",
+ "animate=working 37000",
+ "play_sound=sound/smiths sharpening 120",
+ "sleep=9000",
"produce=sword_double"
},
},
@@ -95,9 +104,10 @@
-- TRANSLATORS: Completed/Skipped/Did not start forging a golden helmet because ...
descname = _"forging a golden helmet",
actions = {
+ -- time total: 115
"return=skipped unless economy needs helmet_golden",
+ "consume=coal:2 iron:2 gold",
"sleep=51000",
- "consume=coal:2 iron:2 gold",
"animate=working 64000",
"produce=helmet_golden"
},
=== modified file 'data/tribes/buildings/productionsites/frisians/armor_smithy_small/init.lua'
--- data/tribes/buildings/productionsites/frisians/armor_smithy_small/init.lua 2018-03-02 09:41:18 +0000
+++ data/tribes/buildings/productionsites/frisians/armor_smithy_small/init.lua 2018-05-30 19:30:27 +0000
@@ -11,10 +11,10 @@
enhancement = "frisians_armor_smithy_large",
buildcost = {
- brick = 4,
+ brick = 3,
granite = 1,
log = 2,
- thatch_reed = 3
+ thatch_reed = 2
},
return_on_dismantle = {
brick = 2,
@@ -63,6 +63,7 @@
descname = _"working",
actions = {
"call=produce_s1",
+ "call=produce_s2",
"call=produce_h",
"call=produce_s2",
"return=skipped",
@@ -72,10 +73,14 @@
-- TRANSLATORS: Completed/Skipped/Did not start forging a short sword because ...
descname = _"forging a short sword",
actions = {
+ -- time total: 76
"return=skipped unless economy needs sword_short",
- "sleep=36000",
+ "sleep=37000",
"consume=coal iron",
- "animate=working 28000",
+ "play_sound=sound/smiths smith 192",
+ "animate=working 30000",
+ "play_sound=sound/smiths sharpening 120",
+ "sleep=9000",
"produce=sword_short"
},
},
@@ -83,10 +88,14 @@
-- TRANSLATORS: Completed/Skipped/Did not start forging a long sword because ...
descname = _"forging a long sword",
actions = {
+ -- time total: 79
"return=skipped unless economy needs sword_long",
- "sleep=56000",
"consume=coal iron:2",
- "animate=working 46000",
+ "sleep=38000",
+ "play_sound=sound/smiths smith 192",
+ "animate=working 32000",
+ "play_sound=sound/smiths sharpening 120",
+ "sleep=9000",
"produce=sword_long"
},
},
@@ -94,10 +103,11 @@
-- TRANSLATORS: Completed/Skipped/Did not start forging a helmet because ...
descname = _"forging a helmet",
actions = {
+ -- time total: 100
"return=skipped unless economy needs helmet",
+ "consume=coal iron:2",
"sleep=50000",
- "consume=coal iron:2",
- "animate=working 60000",
+ "animate=working 50000",
"produce=helmet"
},
},
=== modified file 'data/tribes/buildings/productionsites/frisians/bakery/init.lua'
--- data/tribes/buildings/productionsites/frisians/bakery/init.lua 2018-02-16 14:53:04 +0000
+++ data/tribes/buildings/productionsites/frisians/bakery/init.lua 2018-05-30 19:30:27 +0000
@@ -12,13 +12,12 @@
buildcost = {
brick = 3,
- granite = 2,
+ granite = 1,
log = 2,
thatch_reed = 2
},
return_on_dismantle = {
brick = 2,
- granite = 1,
log = 1,
thatch_reed = 1
},
=== modified file 'data/tribes/buildings/productionsites/frisians/barracks/init.lua'
--- data/tribes/buildings/productionsites/frisians/barracks/init.lua 2018-02-19 08:50:22 +0000
+++ data/tribes/buildings/productionsites/frisians/barracks/init.lua 2018-05-30 19:30:27 +0000
@@ -11,14 +11,14 @@
buildcost = {
brick = 4,
- granite = 3,
+ granite = 2,
log = 3,
thatch_reed = 2
},
return_on_dismantle = {
brick = 2,
granite = 1,
- log = 2,
+ log = 1,
thatch_reed = 1
},
=== modified file 'data/tribes/buildings/productionsites/frisians/beekeepers_house/init.lua'
--- data/tribes/buildings/productionsites/frisians/beekeepers_house/init.lua 2018-04-20 20:25:24 +0000
+++ data/tribes/buildings/productionsites/frisians/beekeepers_house/init.lua 2018-05-30 19:30:27 +0000
@@ -32,6 +32,7 @@
},
aihints = {
+ collects_ware_from_map = "honey",
prohibited_till = 620,
requires_supporters = true
},
=== modified file 'data/tribes/buildings/productionsites/frisians/berry_farm/init.lua'
--- data/tribes/buildings/productionsites/frisians/berry_farm/init.lua 2018-02-16 14:53:04 +0000
+++ data/tribes/buildings/productionsites/frisians/berry_farm/init.lua 2018-05-30 19:30:27 +0000
@@ -10,7 +10,7 @@
size = "small",
buildcost = {
- brick = 2,
+ brick = 1,
log = 2,
thatch_reed = 1
},
=== modified file 'data/tribes/buildings/productionsites/frisians/brewery/init.lua'
--- data/tribes/buildings/productionsites/frisians/brewery/init.lua 2018-02-16 14:53:04 +0000
+++ data/tribes/buildings/productionsites/frisians/brewery/init.lua 2018-05-30 19:30:27 +0000
@@ -13,7 +13,7 @@
buildcost = {
brick = 3,
log = 2,
- thatch_reed = 3
+ thatch_reed = 2
},
return_on_dismantle = {
brick = 2,
=== modified file 'data/tribes/buildings/productionsites/frisians/brick_kiln/init.lua'
--- data/tribes/buildings/productionsites/frisians/brick_kiln/init.lua 2018-03-06 09:50:54 +0000
+++ data/tribes/buildings/productionsites/frisians/brick_kiln/init.lua 2018-05-30 19:30:27 +0000
@@ -49,9 +49,9 @@
},
inputs = {
- { name = "granite", amount = 8 },
- { name = "clay", amount = 8 },
- { name = "coal", amount = 4 },
+ { name = "granite", amount = 3 },
+ { name = "clay", amount = 6 },
+ { name = "coal", amount = 3 },
},
outputs = {
"brick"
@@ -62,11 +62,11 @@
-- TRANSLATORS: Completed/Skipped/Did not start burning bricks because ...
descname = _"burning bricks",
actions = {
- "sleep=38000",
+ "sleep=30000",
"return=skipped unless economy needs brick",
- "consume=granite clay:2 coal",
- "animate=working 40000",
- "produce=brick:2"
+ "consume=granite clay:3 coal",
+ "animate=working 50000",
+ "produce=brick:3"
},
},
},
=== modified file 'data/tribes/buildings/productionsites/frisians/charcoal_kiln/init.lua'
--- data/tribes/buildings/productionsites/frisians/charcoal_kiln/init.lua 2018-04-05 05:58:29 +0000
+++ data/tribes/buildings/productionsites/frisians/charcoal_kiln/init.lua 2018-05-30 19:30:27 +0000
@@ -10,14 +10,13 @@
size = "medium",
buildcost = {
- brick = 4,
- granite = 2,
+ brick = 3,
+ granite = 1,
log = 1,
thatch_reed = 2
},
return_on_dismantle = {
brick = 2,
- granite = 1,
log = 1,
thatch_reed = 1
},
=== modified file 'data/tribes/buildings/productionsites/frisians/clay_pit/helptexts.lua'
--- data/tribes/buildings/productionsites/frisians/clay_pit/helptexts.lua 2018-03-06 09:50:54 +0000
+++ data/tribes/buildings/productionsites/frisians/clay_pit/helptexts.lua 2018-05-30 19:30:27 +0000
@@ -8,7 +8,7 @@
function building_helptext_lore_author ()
-- TRANSLATORS: Lore author helptext for a building
- return pgettext ("frisians_building", "A brickmaker arguing with a builder")
+ return pgettext ("frisians_building", "A clay digger arguing with a builder")
end
function building_helptext_purpose()
=== modified file 'data/tribes/buildings/productionsites/frisians/clay_pit/init.lua'
--- data/tribes/buildings/productionsites/frisians/clay_pit/init.lua 2018-03-06 09:50:54 +0000
+++ data/tribes/buildings/productionsites/frisians/clay_pit/init.lua 2018-05-30 19:30:27 +0000
@@ -11,13 +11,11 @@
buildcost = {
brick = 1,
- granite = 1,
log = 1,
thatch_reed = 1
},
return_on_dismantle = {
- brick = 1,
- granite = 1
+ brick = 1
},
animations = {
@@ -45,7 +43,7 @@
},
working_positions = {
- frisians_brickmaker = 1
+ frisians_claydigger = 1
},
inputs = {
@@ -61,7 +59,7 @@
descname = _"making clay",
actions = {
"sleep=20000",
- "return=skipped unless economy needs clay",
+ "return=skipped unless economy needs clay or site has water",
"return=failed unless site has water",
"worker=dig",
"consume=water",
@@ -73,10 +71,10 @@
},
},
out_of_resource_notification = {
- -- Translators: Short for "Out of Earth" for clay pits
+ -- TRANSLATORS: Short for "No Level Ground" for clay pits
title = _"No Ground",
heading = _"No Level Ground",
- message = pgettext ("frisians_building", "The brickmaker working at this clay pit can’t find any level ground in his work area. Consider dismantling this clay pit and rebuilding it somewhere else."),
+ message = pgettext ("frisians_building", "The clay digger working at this clay pit can’t find any level ground in his work area. Consider dismantling this clay pit and rebuilding it somewhere else."),
productivity_threshold = 33
},
}
=== modified file 'data/tribes/buildings/productionsites/frisians/collectors_house/init.lua'
--- data/tribes/buildings/productionsites/frisians/collectors_house/init.lua 2018-04-20 20:25:24 +0000
+++ data/tribes/buildings/productionsites/frisians/collectors_house/init.lua 2018-05-30 19:30:27 +0000
@@ -10,7 +10,7 @@
size = "small",
buildcost = {
- brick = 2,
+ brick = 1,
log = 2,
thatch_reed = 1
},
@@ -32,6 +32,7 @@
},
aihints = {
+ collects_ware_from_map = "fruit",
prohibited_till = 470,
requires_supporters = true
},
=== modified file 'data/tribes/buildings/productionsites/frisians/drinking_hall/init.lua'
--- data/tribes/buildings/productionsites/frisians/drinking_hall/init.lua 2018-02-16 14:53:04 +0000
+++ data/tribes/buildings/productionsites/frisians/drinking_hall/init.lua 2018-05-30 19:30:27 +0000
@@ -13,7 +13,7 @@
brick = 2,
granite = 2,
log = 1,
- thatch_reed = 3
+ thatch_reed = 1
},
return_on_dismantle_on_enhanced = {
brick = 1,
=== modified file 'data/tribes/buildings/productionsites/frisians/farm/init.lua'
--- data/tribes/buildings/productionsites/frisians/farm/init.lua 2018-02-13 15:57:20 +0000
+++ data/tribes/buildings/productionsites/frisians/farm/init.lua 2018-05-30 19:30:27 +0000
@@ -11,15 +11,15 @@
buildcost = {
brick = 3,
- granite = 2,
+ granite = 1,
log = 2,
- thatch_reed = 4
+ thatch_reed = 3
},
return_on_dismantle = {
brick = 2,
granite = 1,
log = 1,
- thatch_reed = 2
+ thatch_reed = 1
},
animations = {
@@ -67,7 +67,7 @@
-- TRANSLATORS: Completed/Skipped/Did not start planting barley because ...
descname = _"planting barley",
actions = {
- "sleep=70000",
+ "sleep=18000",
"worker=plant"
}
},
@@ -75,9 +75,9 @@
-- TRANSLATORS: Completed/Skipped/Did not start harvesting barley because ...
descname = _"harvesting barley",
actions = {
- "sleep=20000",
+ "sleep=8000",
"worker=harvest",
- "animate=working 148500",
+ "animate=working 40000",
"produce=barley" --produces 2 barley per field
}
},
=== modified file 'data/tribes/buildings/productionsites/frisians/fishers_house/init.lua'
--- data/tribes/buildings/productionsites/frisians/fishers_house/init.lua 2018-02-16 14:53:04 +0000
+++ data/tribes/buildings/productionsites/frisians/fishers_house/init.lua 2018-05-30 19:30:27 +0000
@@ -11,7 +11,6 @@
buildcost = {
brick = 1,
- granite = 1,
log = 1,
thatch_reed = 1
},
@@ -33,6 +32,7 @@
},
aihints = {
+ collects_ware_from_map = "fish",
needs_water = true,
prohibited_till = 490
},
=== modified file 'data/tribes/buildings/productionsites/frisians/foresters_house/init.lua'
--- data/tribes/buildings/productionsites/frisians/foresters_house/init.lua 2018-02-17 15:41:29 +0000
+++ data/tribes/buildings/productionsites/frisians/foresters_house/init.lua 2018-05-30 19:30:27 +0000
@@ -10,7 +10,7 @@
size = "small",
buildcost = {
- brick = 2,
+ brick = 1,
log = 1,
thatch_reed = 1
},
=== modified file 'data/tribes/buildings/productionsites/frisians/furnace/init.lua'
--- data/tribes/buildings/productionsites/frisians/furnace/init.lua 2018-02-16 14:53:04 +0000
+++ data/tribes/buildings/productionsites/frisians/furnace/init.lua 2018-05-30 19:30:27 +0000
@@ -66,6 +66,7 @@
actions = {
"call=smelt_iron",
"call=smelt_gold",
+ "call=smelt_iron",
"return=skipped",
},
},
=== modified file 'data/tribes/buildings/productionsites/frisians/honey_bread_bakery/init.lua'
--- data/tribes/buildings/productionsites/frisians/honey_bread_bakery/init.lua 2018-02-16 14:53:04 +0000
+++ data/tribes/buildings/productionsites/frisians/honey_bread_bakery/init.lua 2018-05-30 19:30:27 +0000
@@ -12,8 +12,8 @@
enhancement_cost = {
brick = 3,
log = 3,
- granite = 2,
- thatch_reed = 4
+ granite = 1,
+ thatch_reed = 1
},
return_on_dismantle_on_enhanced = {
brick = 2,
=== modified file 'data/tribes/buildings/productionsites/frisians/hunters_house/init.lua'
--- data/tribes/buildings/productionsites/frisians/hunters_house/init.lua 2018-02-17 15:41:29 +0000
+++ data/tribes/buildings/productionsites/frisians/hunters_house/init.lua 2018-05-30 19:30:27 +0000
@@ -11,7 +11,6 @@
buildcost = {
brick = 1,
- granite = 1,
log = 1,
thatch_reed = 1
},
@@ -33,6 +32,7 @@
},
aihints = {
+ collects_ware_from_map = "meat",
prohibited_till = 480
},
@@ -41,7 +41,8 @@
},
outputs = {
- "meat"
+ "meat",
+ "fur"
},
programs = {
@@ -50,7 +51,12 @@
descname = _"hunting",
actions = {
"sleep=35000",
- "worker=hunt"
+ "worker=hunt",
+ "sleep=35000",
+ "worker=hunt",
+ "sleep=35000",
+ "worker=hunt",
+ "produce=fur"
}
},
},
=== modified file 'data/tribes/buildings/productionsites/frisians/mead_brewery/init.lua'
--- data/tribes/buildings/productionsites/frisians/mead_brewery/init.lua 2018-02-16 14:53:04 +0000
+++ data/tribes/buildings/productionsites/frisians/mead_brewery/init.lua 2018-05-30 19:30:27 +0000
@@ -13,13 +13,11 @@
brick = 3,
granite = 2,
log = 1,
- thatch_reed = 3
+ thatch_reed = 1
},
return_on_dismantle_on_enhanced = {
brick = 2,
- granite = 1,
- log = 1,
- thatch_reed = 1
+ granite = 1
},
animations = {
=== modified file 'data/tribes/buildings/productionsites/frisians/quarry/init.lua'
--- data/tribes/buildings/productionsites/frisians/quarry/init.lua 2018-02-17 15:41:29 +0000
+++ data/tribes/buildings/productionsites/frisians/quarry/init.lua 2018-05-30 19:30:27 +0000
@@ -10,7 +10,7 @@
size = "small",
buildcost = {
- brick = 2,
+ brick = 1,
log = 1,
thatch_reed = 1
},
@@ -32,7 +32,7 @@
},
aihints = {
- graniteproducer = true
+ collects_ware_from_map = "granite"
},
working_positions = {
=== modified file 'data/tribes/buildings/productionsites/frisians/recycling_center/init.lua'
--- data/tribes/buildings/productionsites/frisians/recycling_center/init.lua 2018-02-17 15:41:29 +0000
+++ data/tribes/buildings/productionsites/frisians/recycling_center/init.lua 2018-05-30 19:30:27 +0000
@@ -11,13 +11,13 @@
buildcost = {
brick = 4,
- granite = 4,
- log = 3,
+ granite = 2,
+ log = 2,
thatch_reed = 2
},
return_on_dismantle = {
brick = 2,
- granite = 2,
+ granite = 1,
log = 1,
thatch_reed = 1
},
@@ -66,10 +66,12 @@
-- TRANSLATORS: Completed/Skipped/Did not start working because ...
descname = _"working",
actions = {
+ "call=smelt_iron",
"call=make_fur",
"call=smelt_iron",
"call=smelt_mixed",
"call=smelt_iron",
+ "call=make_fur",
"return=skipped"
}
},
=== modified file 'data/tribes/buildings/productionsites/frisians/reed_farm/init.lua'
--- data/tribes/buildings/productionsites/frisians/reed_farm/init.lua 2018-05-02 08:13:07 +0000
+++ data/tribes/buildings/productionsites/frisians/reed_farm/init.lua 2018-05-30 19:30:27 +0000
@@ -10,14 +10,13 @@
size = "small",
buildcost = {
- brick = 3,
- granite = 1,
+ brick = 2,
+ --granite = 1,
log = 1,
thatch_reed = 1
},
return_on_dismantle = {
brick = 1,
- granite = 1,
log = 1
},
=== modified file 'data/tribes/buildings/productionsites/frisians/reindeer_farm/init.lua'
--- data/tribes/buildings/productionsites/frisians/reindeer_farm/init.lua 2018-02-23 07:18:54 +0000
+++ data/tribes/buildings/productionsites/frisians/reindeer_farm/init.lua 2018-05-30 19:30:27 +0000
@@ -10,15 +10,15 @@
size = "big",
buildcost = {
- brick = 4,
+ brick = 2,
granite = 1,
- log = 5,
- thatch_reed = 3
+ log = 3,
+ thatch_reed = 2
},
return_on_dismantle = {
- brick = 2,
+ brick = 1,
granite = 1,
- log = 2,
+ log = 1,
thatch_reed = 1
},
=== modified file 'data/tribes/buildings/productionsites/frisians/scouts_house/init.lua'
--- data/tribes/buildings/productionsites/frisians/scouts_house/init.lua 2018-02-13 14:26:22 +0000
+++ data/tribes/buildings/productionsites/frisians/scouts_house/init.lua 2018-05-30 19:30:27 +0000
@@ -10,12 +10,12 @@
size = "small",
buildcost = {
- brick = 1,
- log = 2,
+ granite = 1,
+ log = 1,
thatch_reed = 1
},
return_on_dismantle = {
- brick = 1,
+ granite = 1,
log = 1
},
=== modified file 'data/tribes/buildings/productionsites/frisians/shipyard/init.lua'
--- data/tribes/buildings/productionsites/frisians/shipyard/init.lua 2018-02-16 14:53:04 +0000
+++ data/tribes/buildings/productionsites/frisians/shipyard/init.lua 2018-05-30 19:30:27 +0000
@@ -11,14 +11,14 @@
needs_seafaring = true,
buildcost = {
- brick = 4,
- granite = 2,
+ brick = 3,
+ granite = 1,
log = 3,
- thatch_reed = 3
+ thatch_reed = 2,
+ cloth = 1
},
return_on_dismantle = {
brick = 2,
- granite = 1,
log = 2,
thatch_reed = 1
},
=== modified file 'data/tribes/buildings/productionsites/frisians/tailors_shop/init.lua'
--- data/tribes/buildings/productionsites/frisians/tailors_shop/init.lua 2018-02-19 09:29:22 +0000
+++ data/tribes/buildings/productionsites/frisians/tailors_shop/init.lua 2018-05-30 19:30:27 +0000
@@ -13,12 +13,11 @@
brick = 1,
granite = 2,
log = 2,
- thatch_reed = 2
+ thatch_reed = 1
},
return_on_dismantle_on_enhanced = {
granite = 1,
- log = 1,
- thatch_reed = 1
+ log = 1
},
animations = {
=== modified file 'data/tribes/buildings/productionsites/frisians/weaving_mill/init.lua'
--- data/tribes/buildings/productionsites/frisians/weaving_mill/init.lua 2018-02-17 15:41:29 +0000
+++ data/tribes/buildings/productionsites/frisians/weaving_mill/init.lua 2018-05-30 19:30:27 +0000
@@ -14,12 +14,12 @@
brick = 4,
granite = 2,
log = 3,
- thatch_reed = 3
+ thatch_reed = 2
},
return_on_dismantle = {
brick = 2,
granite = 1,
- log = 2,
+ log = 1,
thatch_reed = 1
},
=== modified file 'data/tribes/buildings/productionsites/frisians/well/init.lua'
--- data/tribes/buildings/productionsites/frisians/well/init.lua 2018-04-05 05:58:29 +0000
+++ data/tribes/buildings/productionsites/frisians/well/init.lua 2018-05-30 19:30:27 +0000
@@ -10,14 +10,14 @@
size = "small",
buildcost = {
- log = 2,
+ log = 1,
+ granite = 2,
+ brick = 1
+ },
+ return_on_dismantle = {
granite = 1,
brick = 1
},
- return_on_dismantle = {
- log = 1,
- brick = 1
- },
animations = {
idle = {
@@ -32,7 +32,7 @@
},
aihints = {
- mines_water = true,
+ collects_ware_from_map = "water",
basic_amount = 1
},
=== modified file 'data/tribes/buildings/productionsites/frisians/woodcutters_house/init.lua'
--- data/tribes/buildings/productionsites/frisians/woodcutters_house/init.lua 2018-02-17 15:41:29 +0000
+++ data/tribes/buildings/productionsites/frisians/woodcutters_house/init.lua 2018-05-30 19:30:27 +0000
@@ -11,7 +11,7 @@
buildcost = {
brick = 1,
- log = 2,
+ log = 1,
thatch_reed = 1
},
return_on_dismantle = {
@@ -32,7 +32,7 @@
},
aihints = {
- logproducer = true
+ collects_ware_from_map = "log"
},
working_positions = {
=== modified file 'data/tribes/buildings/trainingsites/frisians/training_arena/init.lua'
--- data/tribes/buildings/trainingsites/frisians/training_arena/init.lua 2018-02-17 15:41:29 +0000
+++ data/tribes/buildings/trainingsites/frisians/training_arena/init.lua 2018-05-30 19:30:27 +0000
@@ -14,14 +14,14 @@
granite = 3,
log = 4,
gold = 3,
- thatch_reed = 6
+ thatch_reed = 4
},
return_on_dismantle = {
brick = 3,
granite = 2,
log = 2,
gold = 1,
- thatch_reed = 3
+ thatch_reed = 1
},
animations = {
@@ -52,13 +52,13 @@
},
inputs = {
- { name = "smoked_fish", amount = 8 },
- { name = "smoked_meat", amount = 8 },
+ { name = "smoked_fish", amount = 6 },
+ { name = "smoked_meat", amount = 6 },
{ name = "mead", amount = 8 },
- { name = "honey_bread", amount = 8 },
- { name = "sword_long", amount = 4 },
- { name = "sword_curved", amount = 4 },
- { name = "sword_double", amount = 4 },
+ { name = "honey_bread", amount = 6 },
+ { name = "sword_long", amount = 3 },
+ { name = "sword_broad", amount = 3 },
+ { name = "sword_double", amount = 3 },
{ name = "helmet_golden", amount = 2 },
{ name = "fur_garment_golden", amount = 2 },
},
@@ -79,7 +79,7 @@
},
weapons = {
"sword_long",
- "sword_curved",
+ "sword_broad",
"sword_double",
}
},
@@ -122,9 +122,8 @@
"check_soldier=soldier attack 3",
"animate=working 22800",
"check_soldier=soldier attack 3", -- Because the soldier can be expelled by the player
- "consume=sword_long:2 honey_bread mead:2 smoked_fish,smoked_meat",
- "train=soldier attack 3 4",
- "produce=scrap_metal_mixed:2"
+ "consume=sword_long honey_bread mead:2 smoked_fish,smoked_meat",
+ "train=soldier attack 3 4"
}
},
upgrade_soldier_attack_4 = {
@@ -134,9 +133,9 @@
"check_soldier=soldier attack 4",
"animate=working 15600",
"check_soldier=soldier attack 4", -- Because the soldier can be expelled by the player
- "consume=sword_curved:2 honey_bread mead:2 smoked_fish,smoked_meat",
+ "consume=sword_broad honey_bread mead:2 smoked_fish,smoked_meat",
"train=soldier attack 4 5",
- "produce=scrap_iron:4"
+ "produce=scrap_iron:2"
}
},
upgrade_soldier_attack_5 = {
@@ -146,9 +145,9 @@
"check_soldier=soldier attack 5",
"animate=working 15600",
"check_soldier=soldier attack 5", -- Because the soldier can be expelled by the player
- "consume=sword_double:2 honey_bread mead:2 smoked_fish,smoked_meat",
+ "consume=sword_double honey_bread mead:2 smoked_fish,smoked_meat",
"train=soldier attack 5 6",
- "produce=scrap_iron:2 scrap_metal_mixed:2"
+ "produce=scrap_iron scrap_metal_mixed"
}
},
upgrade_soldier_defense_1 = {
=== modified file 'data/tribes/buildings/trainingsites/frisians/training_camp/helptexts.lua'
--- data/tribes/buildings/trainingsites/frisians/training_camp/helptexts.lua 2018-02-17 15:41:29 +0000
+++ data/tribes/buildings/trainingsites/frisians/training_camp/helptexts.lua 2018-05-30 19:30:27 +0000
@@ -3,7 +3,7 @@
function building_helptext_lore ()
-- TRANSLATORS: Lore helptext for a building
- return pgettext ("frisians_building", "Just be quiet, listen carefully, and do try not to stab yourself until I’ve explained to you how to hold a curved sword.")
+ return pgettext ("frisians_building", "Just be quiet, listen carefully, and do try not to stab yourself until I’ve explained to you how to hold a broadsword.")
end
function building_helptext_lore_author ()
=== modified file 'data/tribes/buildings/trainingsites/frisians/training_camp/init.lua'
--- data/tribes/buildings/trainingsites/frisians/training_camp/init.lua 2018-02-17 15:41:29 +0000
+++ data/tribes/buildings/trainingsites/frisians/training_camp/init.lua 2018-05-30 19:30:27 +0000
@@ -10,18 +10,18 @@
size = "medium",
buildcost = {
- brick = 4,
+ brick = 5,
granite = 3,
log = 3,
gold = 1,
- thatch_reed = 4
+ thatch_reed = 3
},
return_on_dismantle = {
- brick = 2,
+ brick = 3,
granite = 1,
log = 1,
gold = 1,
- thatch_reed = 2
+ thatch_reed = 1
},
animations = {
@@ -57,7 +57,7 @@
{ name = "smoked_fish", amount = 6 },
{ name = "smoked_meat", amount = 6 },
{ name = "sword_long", amount = 2 },
- { name = "sword_curved", amount = 2 },
+ { name = "sword_broad", amount = 2 },
{ name = "sword_double", amount = 2 },
{ name = "helmet", amount = 2 },
{ name = "fur_garment_studded", amount = 2 },
@@ -79,7 +79,7 @@
},
weapons = {
"sword_long",
- "sword_curved",
+ "sword_broad",
"sword_double",
}
},
@@ -136,7 +136,7 @@
"check_soldier=soldier attack 1",
"animate=working 22800",
"check_soldier=soldier attack 1",
- "consume=sword_curved bread_frisians beer smoked_fish,smoked_meat",
+ "consume=sword_broad bread_frisians beer smoked_fish,smoked_meat",
"train=soldier attack 1 2",
"produce=scrap_iron:2"
}
=== modified file 'data/tribes/buildings/warehouses/frisians/port/init.lua'
--- data/tribes/buildings/warehouses/frisians/port/init.lua 2018-04-07 08:53:42 +0000
+++ data/tribes/buildings/warehouses/frisians/port/init.lua 2018-05-30 19:30:27 +0000
@@ -16,7 +16,7 @@
log = 6,
cloth = 2,
gold = 2,
- thatch_reed = 6
+ thatch_reed = 4
},
return_on_dismantle = {
brick = 3,
@@ -24,7 +24,7 @@
log = 3,
gold = 1,
cloth = 1,
- thatch_reed = 3
+ thatch_reed = 2
},
animations = {
=== modified file 'data/tribes/frisians.lua'
--- data/tribes/frisians.lua 2018-04-21 15:27:00 +0000
+++ data/tribes/frisians.lua 2018-05-30 19:30:27 +0000
@@ -88,7 +88,7 @@
-- Weapons & Armor
"sword_short",
"sword_long",
- "sword_curved",
+ "sword_broad",
"sword_double",
"fur_garment",
"fur_garment_studded",
@@ -113,8 +113,9 @@
"frisians_stonemason",
"frisians_woodcutter",
"frisians_forester",
+ "frisians_claydigger",
+ "frisians_brickmaker",
"frisians_builder",
- "frisians_brickmaker",
"frisians_reed_farmer",
"frisians_seamstress",
"frisians_seamstress_master",
=== modified file 'data/tribes/init.lua'
--- data/tribes/init.lua 2018-04-21 15:27:00 +0000
+++ data/tribes/init.lua 2018-05-30 19:30:27 +0000
@@ -55,7 +55,7 @@
include "tribes/wares/helmet_golden/init.lua"
include "tribes/wares/sword_short/init.lua"
include "tribes/wares/sword_long/init.lua"
- include "tribes/wares/sword_curved/init.lua"
+ include "tribes/wares/sword_broad/init.lua"
include "tribes/wares/sword_double/init.lua"
include "tribes/wares/needles/init.lua"
include "tribes/wares/armor/init.lua"
@@ -333,6 +333,7 @@
include "tribes/workers/frisians/smoker/init.lua"
include "tribes/workers/frisians/landlady/init.lua"
include "tribes/workers/frisians/brickmaker/init.lua"
+ include "tribes/workers/frisians/claydigger/init.lua"
include "tribes/workers/frisians/charcoal_burner/init.lua"
include "tribes/workers/frisians/seamstress_master/init.lua"
include "tribes/workers/frisians/seamstress/init.lua"
=== modified file 'data/tribes/scripting/starting_conditions/frisians/fortified_village.lua'
--- data/tribes/scripting/starting_conditions/frisians/fortified_village.lua 2018-03-06 09:50:54 +0000
+++ data/tribes/scripting/starting_conditions/frisians/fortified_village.lua 2018-05-30 19:30:27 +0000
@@ -64,7 +64,8 @@
frisians_brewer = 1,
frisians_builder = 10,
frisians_charcoal_burner = 1,
- frisians_brickmaker = 4,
+ frisians_claydigger = 2,
+ frisians_brickmaker = 2,
frisians_carrier = 40,
frisians_reed_farmer = 2,
frisians_berry_farmer = 1,
@@ -93,7 +94,7 @@
smoked_fish = 4,
smoked_meat = 4,
sword_long = 1,
- sword_curved = 1,
+ sword_broad = 1,
sword_double = 1,
fur_garment_studded = 1,
helmet = 1
@@ -107,7 +108,7 @@
smoked_fish = 4,
smoked_meat = 4,
sword_long = 1,
- sword_curved = 1,
+ sword_broad = 1,
sword_double = 1,
fur_garment_golden = 1,
helmet_golden = 1
=== modified file 'data/tribes/scripting/starting_conditions/frisians/headquarters.lua'
--- data/tribes/scripting/starting_conditions/frisians/headquarters.lua 2018-03-06 09:50:54 +0000
+++ data/tribes/scripting/starting_conditions/frisians/headquarters.lua 2018-05-30 19:30:27 +0000
@@ -68,7 +68,8 @@
frisians_brewer = 1,
frisians_builder = 10,
frisians_charcoal_burner = 1,
- frisians_brickmaker = 4,
+ frisians_claydigger = 2,
+ frisians_brickmaker = 2,
frisians_carrier = 40,
frisians_reed_farmer = 2,
frisians_berry_farmer = 2,
=== modified file 'data/tribes/scripting/starting_conditions/frisians/trading_outpost.lua'
--- data/tribes/scripting/starting_conditions/frisians/trading_outpost.lua 2018-03-06 09:50:54 +0000
+++ data/tribes/scripting/starting_conditions/frisians/trading_outpost.lua 2018-05-30 19:30:27 +0000
@@ -68,7 +68,8 @@
frisians_brewer = 1,
frisians_builder = 10,
frisians_charcoal_burner = 1,
- frisians_brickmaker = 4,
+ frisians_claydigger = 2,
+ frisians_brickmaker,
frisians_carrier = 40,
frisians_reed_farmer = 2,
frisians_berry_farmer = 1,
=== modified file 'data/tribes/scripting/starting_conditions/frisians/village.lua'
--- data/tribes/scripting/starting_conditions/frisians/village.lua 2018-04-06 06:43:31 +0000
+++ data/tribes/scripting/starting_conditions/frisians/village.lua 2018-05-30 19:30:27 +0000
@@ -69,7 +69,8 @@
frisians_brewer = 1,
frisians_builder = 10,
frisians_charcoal_burner = 1,
- frisians_brickmaker = 4,
+ frisians_claydigger = 2,
+ frisians_brickmaker = 2,
frisians_carrier = 40,
frisians_reed_farmer = 2,
frisians_berry_farmer = 1,
=== modified file 'data/tribes/wares/shovel/helptexts.lua'
--- data/tribes/wares/shovel/helptexts.lua 2018-05-02 10:12:31 +0000
+++ data/tribes/wares/shovel/helptexts.lua 2018-05-30 19:30:27 +0000
@@ -9,7 +9,7 @@
-- TRANSLATORS: Helptext for a ware: Shovel
empire = pgettext("empire_ware", "Therefore the forester and the vine farmer use them. They are produced by the toolsmith."),
-- TRANSLATORS: Helptext for a ware: Shovel
- frisians = pgettext("frisians_ware", "They are used by berry and reed farmers as well as foresters. Brickmakers also need them to dig mud out of hard soil.")
+ frisians = pgettext("frisians_ware", "They are used by berry and reed farmers as well as foresters. Clay diggers also need them to dig mud out of hard soil.")
}
local result = ""
if tribe then
=== renamed directory 'data/tribes/wares/sword_curved' => 'data/tribes/wares/sword_broad'
=== modified file 'data/tribes/wares/sword_broad/helptexts.lua'
--- data/tribes/wares/sword_curved/helptexts.lua 2018-02-17 15:41:29 +0000
+++ data/tribes/wares/sword_broad/helptexts.lua 2018-05-30 19:30:27 +0000
@@ -1,7 +1,7 @@
function ware_helptext(tribe)
local helptext = {
- -- TRANSLATORS: Helptext for a ware: Curved Sword
- frisians = pgettext("frisians_ware", "The curved sword is the weapon used by level 2 soldiers. Level 5 soldiers are equipped with two curved swords.")
+ -- TRANSLATORS: Helptext for a ware: Broadsword
+ frisians = pgettext("frisians_ware", "The broadsword is the weapon used by level 2 soldiers. Level 5 soldiers are equipped with a broadsword and a double-edged sword.")
}
local result = ""
if tribe then
=== modified file 'data/tribes/wares/sword_broad/idle.png'
Binary files data/tribes/wares/sword_curved/idle.png 2018-04-03 15:11:29 +0000 and data/tribes/wares/sword_broad/idle.png 2018-05-30 19:30:27 +0000 differ
=== modified file 'data/tribes/wares/sword_broad/init.lua'
--- data/tribes/wares/sword_curved/init.lua 2018-04-03 15:11:29 +0000
+++ data/tribes/wares/sword_broad/init.lua 2018-05-30 19:30:27 +0000
@@ -2,9 +2,9 @@
tribes:new_ware_type {
msgctxt = "ware",
- name = "sword_curved",
+ name = "sword_broad",
-- TRANSLATORS: This is a ware name used in lists of wares
- descname = pgettext("ware", "Curved Sword"),
+ descname = pgettext("ware", "Broadsword"),
helptext_script = dirname .. "helptexts.lua",
icon = dirname .. "menu.png",
default_target_quantity = {
@@ -17,7 +17,7 @@
animations = {
idle = {
pictures = path.list_files(dirname .. "idle.png"),
- hotspot = {4, 12},
+ hotspot = {12, 10},
},
}
}
=== modified file 'data/tribes/wares/sword_broad/menu.png'
Binary files data/tribes/wares/sword_curved/menu.png 2018-04-03 15:11:29 +0000 and data/tribes/wares/sword_broad/menu.png 2018-05-30 19:30:27 +0000 differ
=== modified file 'data/tribes/wares/sword_long/helptexts.lua'
--- data/tribes/wares/sword_long/helptexts.lua 2017-07-07 16:51:39 +0000
+++ data/tribes/wares/sword_long/helptexts.lua 2018-05-30 19:30:27 +0000
@@ -1,7 +1,7 @@
function ware_helptext(tribe)
local helptext = {
-- TRANSLATORS: Helptext for a ware: Long Sword
- frisians = pgettext("frisians_ware", "The long sword is the weapon used by level 1 soldiers. Level 4 soldiers are equipped with two long swords.")
+ frisians = pgettext("frisians_ware", "The long sword is the weapon used by level 1 soldiers. Level 4 soldiers are equipped with a long and a double-edged sword.")
}
local result = ""
if tribe then
=== removed file 'data/tribes/workers/frisians/brickmaker/dig_00.png'
Binary files data/tribes/workers/frisians/brickmaker/dig_00.png 2018-02-06 11:17:48 +0000 and data/tribes/workers/frisians/brickmaker/dig_00.png 1970-01-01 00:00:00 +0000 differ
=== removed file 'data/tribes/workers/frisians/brickmaker/dig_00_pc.png'
Binary files data/tribes/workers/frisians/brickmaker/dig_00_pc.png 2018-02-06 11:17:48 +0000 and data/tribes/workers/frisians/brickmaker/dig_00_pc.png 1970-01-01 00:00:00 +0000 differ
=== removed file 'data/tribes/workers/frisians/brickmaker/dig_01.png'
Binary files data/tribes/workers/frisians/brickmaker/dig_01.png 2018-02-06 11:17:48 +0000 and data/tribes/workers/frisians/brickmaker/dig_01.png 1970-01-01 00:00:00 +0000 differ
=== removed file 'data/tribes/workers/frisians/brickmaker/dig_01_pc.png'
Binary files data/tribes/workers/frisians/brickmaker/dig_01_pc.png 2018-02-06 11:17:48 +0000 and data/tribes/workers/frisians/brickmaker/dig_01_pc.png 1970-01-01 00:00:00 +0000 differ
=== removed file 'data/tribes/workers/frisians/brickmaker/dig_02.png'
Binary files data/tribes/workers/frisians/brickmaker/dig_02.png 2018-02-06 11:17:48 +0000 and data/tribes/workers/frisians/brickmaker/dig_02.png 1970-01-01 00:00:00 +0000 differ
=== removed file 'data/tribes/workers/frisians/brickmaker/dig_02_pc.png'
Binary files data/tribes/workers/frisians/brickmaker/dig_02_pc.png 2018-02-06 11:17:48 +0000 and data/tribes/workers/frisians/brickmaker/dig_02_pc.png 1970-01-01 00:00:00 +0000 differ
=== removed file 'data/tribes/workers/frisians/brickmaker/dig_03.png'
Binary files data/tribes/workers/frisians/brickmaker/dig_03.png 2018-02-06 11:17:48 +0000 and data/tribes/workers/frisians/brickmaker/dig_03.png 1970-01-01 00:00:00 +0000 differ
=== removed file 'data/tribes/workers/frisians/brickmaker/dig_03_pc.png'
Binary files data/tribes/workers/frisians/brickmaker/dig_03_pc.png 2018-02-06 11:17:48 +0000 and data/tribes/workers/frisians/brickmaker/dig_03_pc.png 1970-01-01 00:00:00 +0000 differ
=== removed file 'data/tribes/workers/frisians/brickmaker/dig_04.png'
Binary files data/tribes/workers/frisians/brickmaker/dig_04.png 2018-02-06 11:17:48 +0000 and data/tribes/workers/frisians/brickmaker/dig_04.png 1970-01-01 00:00:00 +0000 differ
=== removed file 'data/tribes/workers/frisians/brickmaker/dig_04_pc.png'
Binary files data/tribes/workers/frisians/brickmaker/dig_04_pc.png 2018-02-06 11:17:48 +0000 and data/tribes/workers/frisians/brickmaker/dig_04_pc.png 1970-01-01 00:00:00 +0000 differ
=== removed file 'data/tribes/workers/frisians/brickmaker/dig_05.png'
Binary files data/tribes/workers/frisians/brickmaker/dig_05.png 2018-02-06 11:17:48 +0000 and data/tribes/workers/frisians/brickmaker/dig_05.png 1970-01-01 00:00:00 +0000 differ
=== removed file 'data/tribes/workers/frisians/brickmaker/dig_05_pc.png'
Binary files data/tribes/workers/frisians/brickmaker/dig_05_pc.png 2018-02-06 11:17:48 +0000 and data/tribes/workers/frisians/brickmaker/dig_05_pc.png 1970-01-01 00:00:00 +0000 differ
=== removed file 'data/tribes/workers/frisians/brickmaker/dig_06.png'
Binary files data/tribes/workers/frisians/brickmaker/dig_06.png 2018-02-06 11:17:48 +0000 and data/tribes/workers/frisians/brickmaker/dig_06.png 1970-01-01 00:00:00 +0000 differ
=== removed file 'data/tribes/workers/frisians/brickmaker/dig_06_pc.png'
Binary files data/tribes/workers/frisians/brickmaker/dig_06_pc.png 2018-02-06 11:17:48 +0000 and data/tribes/workers/frisians/brickmaker/dig_06_pc.png 1970-01-01 00:00:00 +0000 differ
=== removed file 'data/tribes/workers/frisians/brickmaker/dig_07.png'
Binary files data/tribes/workers/frisians/brickmaker/dig_07.png 2018-02-06 11:17:48 +0000 and data/tribes/workers/frisians/brickmaker/dig_07.png 1970-01-01 00:00:00 +0000 differ
=== removed file 'data/tribes/workers/frisians/brickmaker/dig_07_pc.png'
Binary files data/tribes/workers/frisians/brickmaker/dig_07_pc.png 2018-02-06 11:17:48 +0000 and data/tribes/workers/frisians/brickmaker/dig_07_pc.png 1970-01-01 00:00:00 +0000 differ
=== removed file 'data/tribes/workers/frisians/brickmaker/dig_08.png'
Binary files data/tribes/workers/frisians/brickmaker/dig_08.png 2018-02-06 11:17:48 +0000 and data/tribes/workers/frisians/brickmaker/dig_08.png 1970-01-01 00:00:00 +0000 differ
=== removed file 'data/tribes/workers/frisians/brickmaker/dig_08_pc.png'
Binary files data/tribes/workers/frisians/brickmaker/dig_08_pc.png 2018-02-06 11:17:48 +0000 and data/tribes/workers/frisians/brickmaker/dig_08_pc.png 1970-01-01 00:00:00 +0000 differ
=== removed file 'data/tribes/workers/frisians/brickmaker/dig_09.png'
Binary files data/tribes/workers/frisians/brickmaker/dig_09.png 2018-02-06 11:17:48 +0000 and data/tribes/workers/frisians/brickmaker/dig_09.png 1970-01-01 00:00:00 +0000 differ
=== removed file 'data/tribes/workers/frisians/brickmaker/dig_09_pc.png'
Binary files data/tribes/workers/frisians/brickmaker/dig_09_pc.png 2018-02-06 11:17:48 +0000 and data/tribes/workers/frisians/brickmaker/dig_09_pc.png 1970-01-01 00:00:00 +0000 differ
=== modified file 'data/tribes/workers/frisians/brickmaker/helptexts.lua'
--- data/tribes/workers/frisians/brickmaker/helptexts.lua 2018-03-06 09:50:54 +0000
+++ data/tribes/workers/frisians/brickmaker/helptexts.lua 2018-05-30 19:30:27 +0000
@@ -1,4 +1,4 @@
function worker_helptext()
-- TRANSLATORS: Helptext for a worker: Brickmaker
- return pgettext("frisians_worker", "Makes clay out of mud and water or bricks out of clay and granite.")
+ return pgettext("frisians_worker", "Burns bricks out of clay and granite.")
end
=== modified file 'data/tribes/workers/frisians/brickmaker/idle_00.png'
Binary files data/tribes/workers/frisians/brickmaker/idle_00.png 2018-02-06 11:17:48 +0000 and data/tribes/workers/frisians/brickmaker/idle_00.png 2018-05-30 19:30:27 +0000 differ
=== modified file 'data/tribes/workers/frisians/brickmaker/idle_00_pc.png'
Binary files data/tribes/workers/frisians/brickmaker/idle_00_pc.png 2018-02-06 11:17:48 +0000 and data/tribes/workers/frisians/brickmaker/idle_00_pc.png 2018-05-30 19:30:27 +0000 differ
=== modified file 'data/tribes/workers/frisians/brickmaker/init.lua'
--- data/tribes/workers/frisians/brickmaker/init.lua 2018-03-06 09:50:54 +0000
+++ data/tribes/workers/frisians/brickmaker/init.lua 2018-05-30 19:30:27 +0000
@@ -5,14 +5,9 @@
pictures = path.list_files (dirname .. "idle_??.png"),
hotspot = {8, 23},
},
- dig = {
- pictures = path.list_files (dirname .. "dig_??.png"),
- hotspot = { 15, 20 },
- fps = 20
- }
}
-add_walking_animations (animations, "walk", dirname, "walk", {11, 24}, 15)
-add_walking_animations (animations, "walkload", dirname, "walkload", {10, 26}, 15)
+add_walking_animations (animations, "walk", dirname, "walk", {13, 23}, 15)
+add_walking_animations (animations, "walkload", dirname, "walkload", {10, 23}, 15)
tribes:new_worker_type {
msgctxt = "frisians_worker",
@@ -25,18 +20,7 @@
buildcost = {
frisians_carrier = 1,
- fire_tongs = 1,
- shovel = 1
- },
-
- programs = {
- dig = {
- "findspace size:any radius:4",
- "walk coords",
- "animation dig 8000",
- "plant attrib:pond_dry",
- "return"
- }
+ fire_tongs = 1
},
animations = animations,
=== modified file 'data/tribes/workers/frisians/brickmaker/walk_e_00.png'
Binary files data/tribes/workers/frisians/brickmaker/walk_e_00.png 2018-02-06 11:17:48 +0000 and data/tribes/workers/frisians/brickmaker/walk_e_00.png 2018-05-30 19:30:27 +0000 differ
=== modified file 'data/tribes/workers/frisians/brickmaker/walk_e_00_pc.png'
Binary files data/tribes/workers/frisians/brickmaker/walk_e_00_pc.png 2018-02-06 11:17:48 +0000 and data/tribes/workers/frisians/brickmaker/walk_e_00_pc.png 2018-05-30 19:30:27 +0000 differ
=== modified file 'data/tribes/workers/frisians/brickmaker/walk_e_01.png'
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=== modified file 'data/tribes/workers/frisians/brickmaker/walk_e_01_pc.png'
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=== modified file 'data/tribes/workers/frisians/brickmaker/walk_e_02.png'
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=== modified file 'data/tribes/workers/frisians/brickmaker/walk_e_02_pc.png'
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=== modified file 'data/tribes/workers/frisians/brickmaker/walk_e_03.png'
Binary files data/tribes/workers/frisians/brickmaker/walk_e_03.png 2018-02-06 11:17:48 +0000 and data/tribes/workers/frisians/brickmaker/walk_e_03.png 2018-05-30 19:30:27 +0000 differ
=== modified file 'data/tribes/workers/frisians/brickmaker/walk_e_03_pc.png'
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=== modified file 'data/tribes/workers/frisians/brickmaker/walk_e_04.png'
Binary files data/tribes/workers/frisians/brickmaker/walk_e_04.png 2018-02-06 11:17:48 +0000 and data/tribes/workers/frisians/brickmaker/walk_e_04.png 2018-05-30 19:30:27 +0000 differ
=== modified file 'data/tribes/workers/frisians/brickmaker/walk_e_04_pc.png'
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=== modified file 'data/tribes/workers/frisians/brickmaker/walk_e_05.png'
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=== modified file 'data/tribes/workers/frisians/brickmaker/walk_e_05_pc.png'
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=== modified file 'data/tribes/workers/frisians/brickmaker/walk_e_06.png'
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=== modified file 'data/tribes/workers/frisians/brickmaker/walk_e_06_pc.png'
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=== modified file 'data/tribes/workers/frisians/brickmaker/walk_e_07.png'
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=== modified file 'data/tribes/workers/frisians/brickmaker/walk_e_07_pc.png'
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=== modified file 'data/tribes/workers/frisians/brickmaker/walk_e_08.png'
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=== modified file 'data/tribes/workers/frisians/brickmaker/walk_e_08_pc.png'
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=== modified file 'data/tribes/workers/frisians/brickmaker/walk_e_09.png'
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=== modified file 'data/tribes/workers/frisians/brickmaker/walk_e_09_pc.png'
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=== modified file 'data/tribes/workers/frisians/brickmaker/walk_ne_00.png'
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=== modified file 'data/tribes/workers/frisians/brickmaker/walk_ne_00_pc.png'
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=== modified file 'data/tribes/workers/frisians/brickmaker/walk_ne_01.png'
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=== modified file 'data/tribes/workers/frisians/brickmaker/walk_ne_01_pc.png'
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=== added directory 'data/tribes/workers/frisians/claydigger'
=== added file 'data/tribes/workers/frisians/claydigger/dig_00.png'
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=== added file 'data/tribes/workers/frisians/claydigger/dig_00_pc.png'
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=== added file 'data/tribes/workers/frisians/claydigger/dig_01_pc.png'
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=== added file 'data/tribes/workers/frisians/claydigger/dig_02_pc.png'
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=== added file 'data/tribes/workers/frisians/claydigger/dig_05_pc.png'
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=== added file 'data/tribes/workers/frisians/claydigger/dig_06_pc.png'
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=== added file 'data/tribes/workers/frisians/claydigger/dig_07_pc.png'
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=== added file 'data/tribes/workers/frisians/claydigger/dig_08.png'
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=== added file 'data/tribes/workers/frisians/claydigger/dig_08_pc.png'
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=== added file 'data/tribes/workers/frisians/claydigger/dig_09.png'
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=== added file 'data/tribes/workers/frisians/claydigger/dig_09_pc.png'
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=== added file 'data/tribes/workers/frisians/claydigger/helptexts.lua'
--- data/tribes/workers/frisians/claydigger/helptexts.lua 1970-01-01 00:00:00 +0000
+++ data/tribes/workers/frisians/claydigger/helptexts.lua 2018-05-30 19:30:27 +0000
@@ -0,0 +1,4 @@
+function worker_helptext()
+ -- TRANSLATORS: Helptext for a worker: Clay Digger
+ return pgettext("frisians_worker", "Makes clay out of mud and water.")
+end
=== added file 'data/tribes/workers/frisians/claydigger/idle_00.png'
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=== added file 'data/tribes/workers/frisians/claydigger/idle_00_pc.png'
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=== added file 'data/tribes/workers/frisians/claydigger/init.lua'
--- data/tribes/workers/frisians/claydigger/init.lua 1970-01-01 00:00:00 +0000
+++ data/tribes/workers/frisians/claydigger/init.lua 2018-05-30 19:30:27 +0000
@@ -0,0 +1,42 @@
+dirname = path.dirname (__file__)
+
+animations = {
+ idle = {
+ pictures = path.list_files (dirname .. "idle_??.png"),
+ hotspot = {8, 23},
+ },
+ dig = {
+ pictures = path.list_files (dirname .. "dig_??.png"),
+ hotspot = { 15, 20 },
+ fps = 20
+ }
+}
+add_walking_animations (animations, "walk", dirname, "walk", {11, 24}, 15)
+add_walking_animations (animations, "walkload", dirname, "walkload", {10, 26}, 15)
+
+tribes:new_worker_type {
+ msgctxt = "frisians_worker",
+ name = "frisians_claydigger",
+ -- TRANSLATORS: This is a worker name used in lists of workers
+ descname = pgettext ("frisians_worker", "Clay Digger"),
+ helptext_script = dirname .. "helptexts.lua",
+ icon = dirname .. "menu.png",
+ vision_range = 2,
+
+ buildcost = {
+ frisians_carrier = 1,
+ shovel = 1
+ },
+
+ programs = {
+ dig = {
+ "findspace size:any radius:4",
+ "walk coords",
+ "animation dig 8000",
+ "plant attrib:pond_dry",
+ "return"
+ }
+ },
+
+ animations = animations,
+}
=== added file 'data/tribes/workers/frisians/claydigger/menu.png'
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=== added file 'data/tribes/workers/frisians/claydigger/walk_e_00.png'
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=== added file 'data/tribes/workers/frisians/claydigger/walk_e_00_pc.png'
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=== added file 'data/tribes/workers/frisians/claydigger/walk_e_01.png'
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=== added file 'data/tribes/workers/frisians/claydigger/walk_e_01_pc.png'
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=== added file 'data/tribes/workers/frisians/claydigger/walk_e_02.png'
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=== added file 'data/tribes/workers/frisians/claydigger/walk_e_02_pc.png'
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=== added file 'data/tribes/workers/frisians/claydigger/walk_e_03.png'
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=== added file 'data/tribes/workers/frisians/claydigger/walk_e_03_pc.png'
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=== added file 'data/tribes/workers/frisians/claydigger/walk_e_04.png'
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=== added file 'data/tribes/workers/frisians/claydigger/walk_e_04_pc.png'
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=== added file 'data/tribes/workers/frisians/claydigger/walk_e_05.png'
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=== added file 'data/tribes/workers/frisians/claydigger/walk_e_05_pc.png'
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=== added file 'data/tribes/workers/frisians/claydigger/walk_e_06.png'
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=== added file 'data/tribes/workers/frisians/claydigger/walk_e_06_pc.png'
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=== added file 'data/tribes/workers/frisians/claydigger/walk_e_07.png'
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=== added file 'data/tribes/workers/frisians/claydigger/walk_e_08.png'
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=== added file 'data/tribes/workers/frisians/claydigger/walk_e_08_pc.png'
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=== added file 'data/tribes/workers/frisians/claydigger/walk_e_09.png'
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=== added file 'data/tribes/workers/frisians/claydigger/walk_ne_00.png'
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=== added file 'data/tribes/workers/frisians/claydigger/walk_ne_01.png'
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=== added file 'data/tribes/workers/frisians/claydigger/walk_ne_06.png'
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=== added file 'data/tribes/workers/frisians/claydigger/walk_ne_09.png'
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=== added file 'data/tribes/workers/frisians/claydigger/walk_ne_09_pc.png'
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=== added file 'data/tribes/workers/frisians/claydigger/walkload_sw_06_pc.png'
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=== added file 'data/tribes/workers/frisians/claydigger/walkload_sw_07.png'
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=== added file 'data/tribes/workers/frisians/claydigger/walkload_sw_07_pc.png'
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=== added file 'data/tribes/workers/frisians/claydigger/walkload_sw_08.png'
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=== added file 'data/tribes/workers/frisians/claydigger/walkload_sw_08_pc.png'
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=== added file 'data/tribes/workers/frisians/claydigger/walkload_sw_09.png'
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=== added file 'data/tribes/workers/frisians/claydigger/walkload_sw_09_pc.png'
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=== added file 'data/tribes/workers/frisians/claydigger/walkload_w_00.png'
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=== added file 'data/tribes/workers/frisians/claydigger/walkload_w_00_pc.png'
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=== added file 'data/tribes/workers/frisians/claydigger/walkload_w_01.png'
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=== added file 'data/tribes/workers/frisians/claydigger/walkload_w_01_pc.png'
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=== added file 'data/tribes/workers/frisians/claydigger/walkload_w_02.png'
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=== added file 'data/tribes/workers/frisians/claydigger/walkload_w_02_pc.png'
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=== added file 'data/tribes/workers/frisians/claydigger/walkload_w_03.png'
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=== added file 'data/tribes/workers/frisians/claydigger/walkload_w_03_pc.png'
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=== added file 'data/tribes/workers/frisians/claydigger/walkload_w_04.png'
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=== added file 'data/tribes/workers/frisians/claydigger/walkload_w_04_pc.png'
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=== added file 'data/tribes/workers/frisians/claydigger/walkload_w_05.png'
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=== added file 'data/tribes/workers/frisians/claydigger/walkload_w_05_pc.png'
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=== added file 'data/tribes/workers/frisians/claydigger/walkload_w_06.png'
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=== added file 'data/tribes/workers/frisians/claydigger/walkload_w_06_pc.png'
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=== added file 'data/tribes/workers/frisians/claydigger/walkload_w_07.png'
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=== added file 'data/tribes/workers/frisians/claydigger/walkload_w_07_pc.png'
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=== added file 'data/tribes/workers/frisians/claydigger/walkload_w_08.png'
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=== added file 'data/tribes/workers/frisians/claydigger/walkload_w_08_pc.png'
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=== added file 'data/tribes/workers/frisians/claydigger/walkload_w_09.png'
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=== added file 'data/tribes/workers/frisians/claydigger/walkload_w_09_pc.png'
Binary files data/tribes/workers/frisians/claydigger/walkload_w_09_pc.png 1970-01-01 00:00:00 +0000 and data/tribes/workers/frisians/claydigger/walkload_w_09_pc.png 2018-05-30 19:30:27 +0000 differ
=== modified file 'data/tribes/workers/frisians/farmer/init.lua'
--- data/tribes/workers/frisians/farmer/init.lua 2018-02-06 11:17:48 +0000
+++ data/tribes/workers/frisians/farmer/init.lua 2018-05-30 19:30:27 +0000
@@ -42,9 +42,9 @@
plant = {
"findspace size:any radius:2 space",
"walk coords",
- "animation planting 4000",
+ "animation planting 8000",
"plant attrib:seed_barley",
- "animation planting 4000",
+ "animation planting 8000",
"return"
},
harvest = {
@@ -52,7 +52,7 @@
"walk object",
"animation harvesting 10000",
"object harvest",
- "animation gathering 4000",
+ "animation gathering 8000",
"createware barley",
"return"
}
=== modified file 'src/ai/ai_help_structs.cc'
--- src/ai/ai_help_structs.cc 2018-04-08 22:33:43 +0000
+++ src/ai/ai_help_structs.cc 2018-05-30 19:30:27 +0000
@@ -339,6 +339,14 @@
is_militarysite(false) {
}
+uint16_t BuildableField::count_producers_nearby(std::vector<uint8_t>& outputs) {
+ uint16_t count = 0;
+ for (auto output : outputs) {
+ count += producers_nearby.at(output);
+ }
+ return count;
+}
+
MineableField::MineableField(const Widelands::FCoords& fc)
: coords(fc),
field_info_expiration(20000),
=== modified file 'src/ai/ai_help_structs.h'
--- src/ai/ai_help_structs.h 2018-04-28 14:46:45 +0000
+++ src/ai/ai_help_structs.h 2018-05-30 19:30:27 +0000
@@ -388,8 +388,10 @@
std::vector<uint8_t> consumers_nearby;
std::vector<uint8_t> producers_nearby;
+ std::vector<uint8_t> collecting_producers_nearby;
// and for rangers, fishbreeders:
std::vector<uint8_t> supporters_nearby;
+ uint16_t count_producers_nearby(std::vector<uint8_t>&);
};
struct MineableField {
@@ -470,6 +472,7 @@
int32_t substitutes_count;
std::set<DescriptionIndex> production_hints;
+ DescriptionIndex collected_map_resource;
bool requires_supporters;
// information needed for decision on new building construction
=== modified file 'src/ai/ai_hints.cc'
--- src/ai/ai_hints.cc 2018-04-07 16:59:00 +0000
+++ src/ai/ai_hints.cc 2018-05-30 19:30:27 +0000
@@ -134,19 +134,21 @@
Production Sites
----------------
-**graniteproducer**
- The building will produce the ``granite`` ware, e.g.::
-
- graniteproducer = true,
-
- The AI expects exactly one such building type.
-
-**logproducer**
- The building will produce the ``log`` ware, e.g.::
-
- logproducer = true,
-
- The AI expects exactly one such building type.
+**collects_ware_from_map**
+ The building will generate this ware from the map, e.g. a well mining the ``water`` ware,
+ or the hunter returning from the hunt with the ``meat`` ware. The same ware needs also to be listed as the first one of the building's outputs, e.g.::
+
+ aihints = {
+ collects_ware_from_map = "meat"
+ },
+
+ outputs = {
+ "meat",
+ "fur"
+ },
+
+ **Note:** The AI expects exactly one such building type for each of the following wares:
+ ``fish`` (fisher), ``granite`` (quarry), ``log`` (lumberjack/woodcutter), ``meat`` (hunter), ``water`` (well).
**mines**
The building will mine to obtain the given ware, e.g.::
@@ -158,13 +160,6 @@
mines_percent = 60,
-**mines_water**
- The building will mine to obtain the ``water`` ware, e.g.::
-
- mines_water = true,
-
- **Note:** The AI expects exactly one such building type.
-
**needs_water**
The building needs to be placed near a body of water, e.g.::
@@ -224,11 +219,7 @@
BuildingHints::BuildingHints(std::unique_ptr<LuaTable> table)
: mines_(table->has_key("mines") ? table->get_string("mines") : ""),
- log_producer_(table->has_key("logproducer") ? table->get_bool("logproducer") : false),
- granite_producer_(table->has_key("graniteproducer") ? table->get_bool("graniteproducer") :
- false),
needs_water_(table->has_key("needs_water") ? table->get_bool("needs_water") : false),
- mines_water_(table->has_key("mines_water") ? table->get_bool("mines_water") : false),
recruitment_(table->has_key("recruitment") ? table->get_bool("recruitment") : false),
space_consumer_(table->has_key("space_consumer") ? table->get_bool("space_consumer") : false),
expansion_(table->has_key("expansion") ? table->get_bool("expansion") : false),
@@ -236,6 +227,7 @@
mountain_conqueror_(
table->has_key("mountain_conqueror") ? table->get_bool("mountain_conqueror") : false),
shipyard_(table->has_key("shipyard") ? table->get_bool("shipyard") : false),
+ collects_ware_from_map_(table->has_key("collects_ware_from_map") ? table->get_string("collects_ware_from_map") : ""),
prohibited_till_(table->has_key("prohibited_till") ? table->get_int("prohibited_till") : 0),
basic_amount_(table->has_key("basic_amount") ? table->get_int("basic_amount") : 0),
// 10 days default
=== modified file 'src/ai/ai_hints.h'
--- src/ai/ai_hints.h 2018-04-07 16:59:00 +0000
+++ src/ai/ai_hints.h 2018-05-30 19:30:27 +0000
@@ -52,18 +52,6 @@
return mines_.c_str();
}
- bool is_logproducer() const {
- return log_producer_;
- }
-
- bool is_graniteproducer() const {
- return granite_producer_;
- }
-
- bool mines_water() const {
- return mines_water_;
- }
-
bool get_needs_water() const {
return needs_water_;
}
@@ -93,6 +81,10 @@
return shipyard_;
}
+ const std::string& collects_ware_from_map() const {
+ return collects_ware_from_map_;
+ }
+
uint32_t get_prohibited_till() const {
return prohibited_till_;
}
@@ -116,25 +108,23 @@
uint8_t trainingsites_max_percent() const;
private:
- std::string mines_;
- bool log_producer_;
- bool granite_producer_;
- bool needs_water_;
- bool mines_water_;
- bool recruitment_;
- bool space_consumer_;
- bool expansion_;
- bool fighting_;
- bool mountain_conqueror_;
- bool shipyard_;
- int32_t prohibited_till_;
- uint32_t basic_amount_;
- int32_t forced_after_;
- int8_t mines_percent_;
- int16_t very_weak_ai_limit_;
- int16_t weak_ai_limit_;
- int16_t normal_ai_limit_;
- bool requires_supporters_;
+ const std::string mines_;
+ const bool needs_water_;
+ const bool recruitment_;
+ const bool space_consumer_;
+ const bool expansion_;
+ const bool fighting_;
+ const bool mountain_conqueror_;
+ const bool shipyard_;
+ const std::string collects_ware_from_map_;
+ const int32_t prohibited_till_;
+ const uint32_t basic_amount_;
+ const int32_t forced_after_;
+ const int8_t mines_percent_;
+ const int16_t very_weak_ai_limit_;
+ const int16_t weak_ai_limit_;
+ const int16_t normal_ai_limit_;
+ const bool requires_supporters_;
int trainingsites_max_percent_;
std::set<std::string> supported_production_;
=== modified file 'src/ai/defaultai.cc'
--- src/ai/defaultai.cc 2018-04-29 09:20:29 +0000
+++ src/ai/defaultai.cc 2018-05-30 19:30:27 +0000
@@ -625,12 +625,26 @@
if (bld.needs_seafaring()) {
bo.set_is(BuildingAttribute::kNeedsSeafaring);
}
- if (bh.is_logproducer()) {
+ // some important buildings are identified first the woodcutter/lumberjack
+ if (bh.collects_ware_from_map() == "log") {
bo.set_is(BuildingAttribute::kLumberjack);
}
- if (bh.is_graniteproducer()) {
+ // quarries
+ if (bh.collects_ware_from_map() == "granite") {
bo.set_is(BuildingAttribute::kNeedsRocks);
}
+ // wells
+ if (bh.collects_ware_from_map() == "water") {
+ bo.set_is(BuildingAttribute::kWell);
+ }
+ // here we identify hunters
+ if (bh.collects_ware_from_map() == "meat") {
+ bo.set_is(BuildingAttribute::kHunter);
+ }
+ // and fishers
+ if (bh.collects_ware_from_map() == "fish" && bo.inputs.empty()) {
+ bo.set_is(BuildingAttribute::kFisher);
+ }
if (create_basic_buildings_list &&
bh.basic_amount() > 0) { // This is the very begining of the game
assert(persistent_data->remaining_basic_buildings.count(bo.id) == 0);
@@ -641,9 +655,6 @@
if (bh.get_needs_water()) {
bo.set_is(BuildingAttribute::kNeedsCoast);
}
- if (bh.mines_water()) {
- bo.set_is(BuildingAttribute::kWell);
- }
if (bh.is_space_consumer()) {
bo.set_is(BuildingAttribute::kSpaceConsumer);
}
@@ -654,6 +665,11 @@
bo.fighting_type = bh.is_fighting_type();
bo.mountain_conqueror = bh.is_mountain_conqueror();
bo.requires_supporters = bh.requires_supporters();
+ if (!bh.collects_ware_from_map().empty()) {
+ bo.collected_map_resource = tribe_->safe_ware_index(bh.collects_ware_from_map());
+ } else {
+ bo.collected_map_resource = INVALID_INDEX;
+ }
if (bo.requires_supporters) {
log(" %d: %s strictly requires supporters\n", player_number(), bo.name);
}
@@ -721,18 +737,6 @@
}
}
- // here we identify hunters
- if (bo.inputs.empty() && bo.outputs.size() == 1 &&
- tribe_->safe_ware_index("meat") == bo.outputs.at(0)) {
- bo.set_is(BuildingAttribute::kHunter);
- }
-
- // and fishers
- if (bo.outputs.size() == 1 && tribe_->safe_ware_index("fish") == bo.outputs.at(0) &&
- bo.inputs.empty()) {
- bo.set_is(BuildingAttribute::kFisher);
- }
-
if (bh.is_shipyard()) {
bo.set_is(BuildingAttribute::kShipyard);
}
@@ -801,7 +805,6 @@
bo.critical_building_material.push_back(temp_buildcosts.first);
}
}
-
continue;
}
@@ -1547,7 +1550,9 @@
field.own_military_presence = 0;
field.own_non_military_nearby = 0;
field.producers_nearby.clear();
+ field.collecting_producers_nearby.clear();
field.producers_nearby.resize(wares.size());
+ field.collecting_producers_nearby.resize(wares.size());
field.rangers_nearby = 0;
field.space_consumers_nearby = 0;
field.supporters_nearby.clear();
@@ -2629,6 +2634,11 @@
if (bo.type == BuildingObserver::Type::kProductionsite) {
+ if (bo.collected_map_resource != INVALID_INDEX) {
+ printf ("DEBUG: considering %s at %3dx%3d - %d collecting producers nearby\n",
+ bo.name, bf->coords.x, bf->coords.y, bf->collecting_producers_nearby.at(bo.collected_map_resource));
+ }
+
prio += management_data.neuron_pool[44].get_result_safe(bf->military_score_ / 20) / 5;
// Some productionsites strictly require supporting sites nearby
@@ -2656,7 +2666,8 @@
prio += bo.primary_priority;
// keep wells more distant
- if (bf->producers_nearby.at(bo.outputs.at(0)) > 2) {
+ assert(bo.collected_map_resource != INVALID_INDEX);
+ if (bf->collecting_producers_nearby.at(bo.collected_map_resource) > 2) {
continue;
}
@@ -2685,9 +2696,10 @@
(bf->trees_nearby - trees_nearby_treshold_) / 10;
// consider cutters and rangers nearby
- prio += 2 * bf->supporters_nearby.at(bo.outputs.at(0)) *
+ assert(bo.collected_map_resource != INVALID_INDEX);
+ prio += 2 * bf->supporters_nearby.at(bo.collected_map_resource) *
std::abs(management_data.get_military_number_at(25));
- prio -= bf->producers_nearby.at(bo.outputs.at(0)) *
+ prio -= bf->collecting_producers_nearby.at(bo.collected_map_resource) *
std::abs(management_data.get_military_number_at(36)) * 3;
} else if (bo.is(BuildingAttribute::kNeedsRocks)) {
@@ -2719,7 +2731,8 @@
}
// to prevent to many quaries on one spot
- prio = prio - 50 * bf->producers_nearby.at(bo.outputs.at(0));
+ assert(bo.collected_map_resource != INVALID_INDEX);
+ prio = prio - 50 * bf->collecting_producers_nearby.at(bo.collected_map_resource);
} else if (bo.is(BuildingAttribute::kHunter)) {
@@ -2734,10 +2747,11 @@
// Overdue priority here
prio += bo.primary_priority;
- prio += bf->supporters_nearby.at(bo.outputs.at(0)) * 5;
+ prio += bf->supporters_nearby.at(bo.collected_map_resource) * 5;
+ assert(bo.collected_map_resource != INVALID_INDEX);
prio +=
- (bf->critters_nearby * 3) - 8 - 5 * bf->producers_nearby.at(bo.outputs.at(0));
+ (bf->critters_nearby * 3) - 8 - 5 * bf->collecting_producers_nearby.at(bo.collected_map_resource);
} else if (bo.is(BuildingAttribute::kFisher)) { // fisher
@@ -2752,8 +2766,9 @@
// Overdue priority here
prio += bo.primary_priority;
- prio -= bf->producers_nearby.at(bo.outputs.at(0)) * 20;
- prio += bf->supporters_nearby.at(bo.outputs.at(0)) * 20;
+ assert(bo.collected_map_resource != INVALID_INDEX);
+ prio -= bf->collecting_producers_nearby.at(bo.collected_map_resource) * 20;
+ prio += bf->supporters_nearby.at(bo.collected_map_resource) * 20;
prio +=
-5 +
@@ -2783,8 +2798,9 @@
prio -= bf->water_nearby / 5;
for (auto ph : bo.production_hints) {
+ assert(ph != INVALID_INDEX);
prio += management_data.neuron_pool[67].get_result_safe(
- bf->producers_nearby.at(ph) * 5, kAbsValue) /
+ bf->collecting_producers_nearby.at(ph) * 5, kAbsValue) /
2;
}
@@ -2793,7 +2809,8 @@
5;
for (auto ph : bo.production_hints) {
- prio += bf->producers_nearby.at(ph) * 5 -
+ assert(ph != INVALID_INDEX);
+ prio += bf->collecting_producers_nearby.at(ph) * 5 -
(expansion_type.get_expansion_type() != ExpansionMode::kEconomy) * 15 -
bf->space_consumers_nearby * 5 - bf->rocks_nearby / 3 +
bf->supporters_nearby.at(ph) * 3;
@@ -2825,8 +2842,9 @@
}
for (auto ph : bo.production_hints) {
- prio += bf->producers_nearby.at(ph) * 10;
- prio -= bf->supporters_nearby.at(ph) * 20;
+ assert(ph != INVALID_INDEX);
+ prio += bf->collecting_producers_nearby.at(ph) * 10;
+ prio -= bf->collecting_producers_nearby.at(ph) * 20;
}
if (bf->enemy_nearby) {
@@ -2876,7 +2894,7 @@
std::abs(management_data.get_military_number_at(102)) / 5;
} else {
// leave some free space between them
- prio -= bf->producers_nearby.at(bo.outputs.at(0)) *
+ prio -= bf->collecting_producers_nearby.at(bo.collected_map_resource) *
std::abs(management_data.get_military_number_at(108)) / 5;
}
@@ -2904,8 +2922,9 @@
// This is for a special case this is also supporter, it considers
// producers nearby
for (auto ph : bo.production_hints) {
+ assert(ph != INVALID_INDEX);
prio += management_data.neuron_pool[51].get_result_safe(
- bf->producers_nearby.at(ph) * 5, kAbsValue) /
+ bf->collecting_producers_nearby.at(ph) * 5, kAbsValue) /
2;
}
@@ -5781,6 +5800,9 @@
for (size_t i = 0; i < bo.outputs.size(); ++i) {
++field.producers_nearby.at(bo.outputs.at(i));
}
+ if (bo.collected_map_resource != INVALID_INDEX) {
+ ++field.collecting_producers_nearby.at(bo.collected_map_resource);
+ }
if (!bo.production_hints.empty()) {
for (auto ph : bo.production_hints) {
=== modified file 'src/logic/map_objects/tribes/building.h'
--- src/logic/map_objects/tribes/building.h 2018-04-07 16:59:00 +0000
+++ src/logic/map_objects/tribes/building.h 2018-05-30 19:30:27 +0000
@@ -169,9 +169,9 @@
protected:
virtual Building& create_object() const = 0;
Building& create_constructionsite() const;
-
-private:
const EditorGameBase& egbase_;
+
+private:
bool buildable_; // the player can build this himself
bool destructible_; // the player can destruct this himself
Buildcost buildcost_;
=== modified file 'src/logic/map_objects/tribes/productionsite.cc'
--- src/logic/map_objects/tribes/productionsite.cc 2018-05-06 11:14:23 +0000
+++ src/logic/map_objects/tribes/productionsite.cc 2018-05-30 19:30:27 +0000
@@ -206,6 +206,17 @@
throw wexception("program %s: %s", program_name.c_str(), e.what());
}
}
+
+ // Verify that any map resource collected is valid
+ if (!hints().collects_ware_from_map().empty()) {
+ if (!(egbase_.tribes().ware_exists(hints().collects_ware_from_map()))) {
+ throw GameDataError("ai_hints for building %s collects nonexistent ware %s from map", name().c_str(), hints().collects_ware_from_map().c_str());
+ }
+ const DescriptionIndex collects_index = egbase_.tribes().safe_ware_index(hints().collects_ware_from_map());
+ if (!is_output_ware_type(collects_index)) {
+ throw GameDataError("ai_hints for building %s collects ware %s from map, but it's not listed in the building's output", name().c_str(), hints().collects_ware_from_map().c_str());
+ }
+ }
}
ProductionSiteDescr::ProductionSiteDescr(const std::string& init_descname,
Follow ups
-
[Merge] lp:~widelands-dev/widelands/frisian_balancing_with_ai_hints into lp:widelands
From: noreply, 2018-06-19
-
Re: [Merge] lp:~widelands-dev/widelands/frisian_balancing_with_ai_hints into lp:widelands
From: Klaus Halfmann, 2018-06-19
-
Re: [Merge] lp:~widelands-dev/widelands/frisian_balancing_with_ai_hints into lp:widelands
From: Klaus Halfmann, 2018-06-18
-
Re: [Merge] lp:~widelands-dev/widelands/frisian_balancing_with_ai_hints into lp:widelands
From: hessenfarmer, 2018-06-14
-
Re: [Merge] lp:~widelands-dev/widelands/frisian_balancing_with_ai_hints into lp:widelands
From: Klaus Halfmann, 2018-06-14
-
Re: [Merge] lp:~widelands-dev/widelands/frisian_balancing_with_ai_hints into lp:widelands
From: TiborB, 2018-06-13
-
Re: [Merge] lp:~widelands-dev/widelands/frisian_balancing_with_ai_hints into lp:widelands
From: hessenfarmer, 2018-06-13
-
Re: [Merge] lp:~widelands-dev/widelands/frisian_balancing_with_ai_hints into lp:widelands
From: TiborB, 2018-06-13
-
Re: [Merge] lp:~widelands-dev/widelands/frisian_balancing_with_ai_hints into lp:widelands
From: hessenfarmer, 2018-06-13
-
Re: [Merge] lp:~widelands-dev/widelands/frisian_balancing_with_ai_hints into lp:widelands
From: TiborB, 2018-06-13
-
Re: [Merge] lp:~widelands-dev/widelands/frisian_balancing_with_ai_hints into lp:widelands
From: hessenfarmer, 2018-06-13
-
Re: [Merge] lp:~widelands-dev/widelands/frisian_balancing_with_ai_hints into lp:widelands
From: TiborB, 2018-06-13
-
Re: [Merge] lp:~widelands-dev/widelands/frisian_balancing_with_ai_hints into lp:widelands
From: hessenfarmer, 2018-06-12
-
[Merge] lp:~widelands-dev/widelands/frisian_balancing_with_ai_hints into lp:widelands
From: bunnybot, 2018-06-12
-
[Merge] lp:~widelands-dev/widelands/frisian_balancing_with_ai_hints into lp:widelands
From: bunnybot, 2018-06-11
-
Re: [Merge] lp:~widelands-dev/widelands/frisian_balancing_with_ai_hints into lp:widelands
From: hessenfarmer, 2018-06-11
-
Re: [Merge] lp:~widelands-dev/widelands/frisian_balancing_with_ai_hints into lp:widelands
From: TiborB, 2018-06-11
-
Re: [Merge] lp:~widelands-dev/widelands/frisian_balancing_with_ai_hints into lp:widelands
From: TiborB, 2018-06-11
-
Re: [Merge] lp:~widelands-dev/widelands/frisian_balancing_with_ai_hints into lp:widelands
From: hessenfarmer, 2018-06-11
-
Re: [Merge] lp:~widelands-dev/widelands/frisian_balancing_with_ai_hints into lp:widelands
From: TiborB, 2018-06-11
-
Re: [Merge] lp:~widelands-dev/widelands/frisian_balancing_with_ai_hints into lp:widelands
From: TiborB, 2018-06-11
-
[Merge] lp:~widelands-dev/widelands/frisian_balancing_with_ai_hints into lp:widelands
From: bunnybot, 2018-06-10
-
Re: [Merge] lp:~widelands-dev/widelands/frisian_balancing_with_ai_hints into lp:widelands
From: hessenfarmer, 2018-06-10
-
Re: [Merge] lp:~widelands-dev/widelands/frisian_balancing_with_ai_hints into lp:widelands
From: hessenfarmer, 2018-06-10
-
Re: [Merge] lp:~widelands-dev/widelands/frisian_balancing_with_ai_hints into lp:widelands
From: TiborB, 2018-06-07
-
Re: [Merge] lp:~widelands-dev/widelands/frisian_balancing_with_ai_hints into lp:widelands
From: hessenfarmer, 2018-06-07
-
[Merge] lp:~widelands-dev/widelands/frisian_balancing_with_ai_hints into lp:widelands
From: bunnybot, 2018-06-07
-
Re: [Merge] lp:~widelands-dev/widelands/frisian_balancing_with_ai_hints into lp:widelands
From: hessenfarmer, 2018-06-07
-
Re: [Merge] lp:~widelands-dev/widelands/frisian_balancing_with_ai_hints into lp:widelands
From: GunChleoc, 2018-06-07
-
Re: [Merge] lp:~widelands-dev/widelands/frisian_balancing_with_ai_hints into lp:widelands
From: TiborB, 2018-06-07
-
Re: [Merge] lp:~widelands-dev/widelands/frisian_balancing_with_ai_hints into lp:widelands
From: TiborB, 2018-06-07
-
Re: [Merge] lp:~widelands-dev/widelands/frisian_balancing_with_ai_hints into lp:widelands
From: hessenfarmer, 2018-06-07
-
Re: [Merge] lp:~widelands-dev/widelands/frisian_balancing_with_ai_hints into lp:widelands
From: TiborB, 2018-06-07
-
Re: [Merge] lp:~widelands-dev/widelands/frisian_balancing_with_ai_hints into lp:widelands
From: hessenfarmer, 2018-06-07
-
Re: [Merge] lp:~widelands-dev/widelands/frisian_balancing_with_ai_hints into lp:widelands
From: TiborB, 2018-06-07
-
Re: [Merge] lp:~widelands-dev/widelands/frisian_balancing_with_ai_hints into lp:widelands
From: TiborB, 2018-06-07
-
[Merge] lp:~widelands-dev/widelands/frisian_balancing_with_ai_hints into lp:widelands
From: bunnybot, 2018-06-07
-
Re: [Merge] lp:~widelands-dev/widelands/frisian_balancing_with_ai_hints into lp:widelands
From: hessenfarmer, 2018-06-06
-
Re: [Merge] lp:~widelands-dev/widelands/frisian_balancing_with_ai_hints into lp:widelands
From: TiborB, 2018-06-06
-
Re: [Merge] lp:~widelands-dev/widelands/frisian_balancing_with_ai_hints into lp:widelands
From: hessenfarmer, 2018-06-06
-
Re: [Merge] lp:~widelands-dev/widelands/frisian_balancing_with_ai_hints into lp:widelands
From: TiborB, 2018-06-06
-
Re: [Merge] lp:~widelands-dev/widelands/frisian_balancing_with_ai_hints into lp:widelands
From: hessenfarmer, 2018-06-06
-
Re: [Merge] lp:~widelands-dev/widelands/frisian_balancing_with_ai_hints into lp:widelands
From: TiborB, 2018-06-06
-
[Merge] lp:~widelands-dev/widelands/frisian_balancing_with_ai_hints into lp:widelands
From: bunnybot, 2018-06-06
-
Re: [Merge] lp:~widelands-dev/widelands/frisian_balancing_with_ai_hints into lp:widelands
From: hessenfarmer, 2018-06-05
-
Re: [Merge] lp:~widelands-dev/widelands/frisian_balancing_with_ai_hints into lp:widelands
From: TiborB, 2018-06-05
-
Re: [Merge] lp:~widelands-dev/widelands/frisian_balancing_with_ai_hints into lp:widelands
From: TiborB, 2018-06-05
-
Re: [Merge] lp:~widelands-dev/widelands/frisian_balancing_with_ai_hints into lp:widelands
From: hessenfarmer, 2018-06-04
-
Re: [Merge] lp:~widelands-dev/widelands/frisian_balancing_with_ai_hints into lp:widelands
From: hessenfarmer, 2018-06-04
-
Re: [Merge] lp:~widelands-dev/widelands/frisian_balancing_with_ai_hints into lp:widelands
From: TiborB, 2018-06-04
-
Re: [Merge] lp:~widelands-dev/widelands/frisian_balancing_with_ai_hints into lp:widelands
From: GunChleoc, 2018-06-04
-
Re: [Merge] lp:~widelands-dev/widelands/frisian_balancing_with_ai_hints into lp:widelands
From: hessenfarmer, 2018-06-04
-
Re: [Merge] lp:~widelands-dev/widelands/frisian_balancing_with_ai_hints into lp:widelands
From: TiborB, 2018-06-04
-
[Merge] lp:~widelands-dev/widelands/frisian_balancing_with_ai_hints into lp:widelands
From: bunnybot, 2018-06-04
-
Re: [Merge] lp:~widelands-dev/widelands/frisian_balancing_with_ai_hints into lp:widelands
From: hessenfarmer, 2018-06-03
-
Re: [Merge] lp:~widelands-dev/widelands/frisian_balancing_with_ai_hints into lp:widelands
From: TiborB, 2018-06-02
-
Re: [Merge] lp:~widelands-dev/widelands/frisian_balancing_with_ai_hints into lp:widelands
From: TiborB, 2018-06-02
-
Re: [Merge] lp:~widelands-dev/widelands/frisian_balancing_with_ai_hints into lp:widelands
From: hessenfarmer, 2018-06-02
-
Re: [Merge] lp:~widelands-dev/widelands/frisian_balancing_with_ai_hints into lp:widelands
From: hessenfarmer, 2018-06-02
-
Re: [Merge] lp:~widelands-dev/widelands/frisian_balancing_with_ai_hints into lp:widelands
From: hessenfarmer, 2018-06-02
-
Re: [Merge] lp:~widelands-dev/widelands/frisian_balancing_with_ai_hints into lp:widelands
From: hessenfarmer, 2018-06-01
-
Re: [Merge] lp:~widelands-dev/widelands/frisian_balancing_with_ai_hints into lp:widelands
From: TiborB, 2018-06-01
-
Re: [Merge] lp:~widelands-dev/widelands/frisian_balancing_with_ai_hints into lp:widelands
From: GunChleoc, 2018-06-01
-
[Merge] lp:~widelands-dev/widelands/frisian_balancing_with_ai_hints into lp:widelands
From: bunnybot, 2018-06-01
-
Re: [Merge] lp:~widelands-dev/widelands/frisian_balancing_with_ai_hints into lp:widelands
From: GunChleoc, 2018-05-31
-
[Merge] lp:~widelands-dev/widelands/frisian_balancing_with_ai_hints into lp:widelands
From: bunnybot, 2018-05-31